3D Game Content Distributed Adaptation in Heterogeneous Environments

<p/> <p>Most current multiplayer 3D games can only be played on a single dedicated platform (a particular computer, console, or cell phone), requiring specifically designed content and communication over a predefined network. Below we show how, by using signal processing techniques such...

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Bibliographic Details
Main Authors: Berretty Robert-Paul, Preda Marius, Villegas Paulo, Lafruit Gauthier, Mor&#225;n Francisco
Format: Article
Language:English
Published: SpringerOpen 2007-01-01
Series:EURASIP Journal on Advances in Signal Processing
Online Access:http://asp.eurasipjournals.com/content/2007/093027