Effects of Augmented Reality on Student Achievement and Self-Efficacy in Vocational Education and Training

This study aimed to test the impact of augmented reality (AR) use on student achievement and self-efficacy in vocational education and training. For this purpose, a marker-based AR application, called HardwareAR, was developed. HardwareAR provides information about characteristics of hardware...

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Bibliographic Details
Main Authors: Mustafa Sirakaya, Ebru Kilic Cakmak
Format: Article
Language:English
Published: European Research Network Vocational Education and Training (VETNET) 2018-04-01
Series:International Journal for Research in Vocational Education and Training
Subjects:
VET
Online Access:https://journals.sub.uni-hamburg.de/hup2/IJRVET/article/view/235