Interactive game “Kahoot!” as the media of students’ vocabulary assessment
This research aims to investigate students’ perspectives on using the interactive game “Kahoot!” as the media of vocabulary test at one of the public senior high schools in Yogyakarta Indonesia. It was qualitative research with five voluntarily participating students as the participants. An in-depth...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Institut Agama Islam Negeri (IAIN) Palangka Raya
2020-03-01
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Series: | Journal on English as a Foreign Language |
Subjects: | |
Online Access: | http://e-journal.iain-palangkaraya.ac.id/index.php/jefl/article/view/1670 |