Adolescent perspectives of BCT’s in a serious game: PEGASO case study

Background A two phased iterative and participatory design process explored the utility and acceptance of BCT’s used within a serious game developed to raise awareness of healthy behaviours in teenagers. The game play is underpinned by the motivational principles of self determination theory, name...

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Bibliographic Details
Main Authors: Alexandra Rosewall Lang, Laura Alicia Condon
Format: Article
Published: Frontiers Media S.A. 2015-10-01
Series:Frontiers in Public Health
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