Massively Multiplayer Game-based Education

Technological advancement progressively affects games quality and availability, provides opportunity for new types and genres of games. In this regard – while there is strive to harness games effectiveness for educational purposes through those use and gamification process – those might not appeal,...

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Main Author: Peter Godwod
Format: Article
Language:English
Published: Wyższa Szkoła Gospodarki Euroregionalnej im. Alcide De Gasperi 2019-05-01
Series:Journal of Modern Science
Subjects:
Online Access:http://www.journalssystem.com/jms/,108947,0,2.html
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spelling doaj-5cb8a1e325824cffbff002e6db56c2932020-11-25T00:08:11ZengWyższa Szkoła Gospodarki Euroregionalnej im. Alcide De GasperiJournal of Modern Science1734-20312391-789X2019-05-0140127128410.13166/jms/108947108947Massively Multiplayer Game-based EducationPeter Godwod0Uniwersytet Warszawski, Wydział PedagogicznyTechnological advancement progressively affects games quality and availability, provides opportunity for new types and genres of games. In this regard – while there is strive to harness games effectiveness for educational purposes through those use and gamification process – those might not appeal, reach expectations and meet needs of modern gamers. With increasing role of networking in daily life – it is possible that use of the massive multiplayer online (MMO) games approach could further enhance educational experience in comparison to non-massive games. Through critical analysis subjective game usage traits have been sought that would falsify such generalizations. It has been reasoned that game use and gamification in education is highly subjective and its effectiveness cannot be generalized for specific group. Use of the MMO approach has been concluded to indeed provide further possible enhancements, however presence of any social aspect in an intended educational use – either competition or collaboration – is required. It is suggested that turning education system into massive game could be most promising research direction, due to it already sharing massivness trait with the MMO.http://www.journalssystem.com/jms/,108947,0,2.htmlgamificationmassively multiplayer onlinemassive educationvideo game culturegame-based educationedutainmentpervasive games
collection DOAJ
language English
format Article
sources DOAJ
author Peter Godwod
spellingShingle Peter Godwod
Massively Multiplayer Game-based Education
Journal of Modern Science
gamification
massively multiplayer online
massive education
video game culture
game-based education
edutainment
pervasive games
author_facet Peter Godwod
author_sort Peter Godwod
title Massively Multiplayer Game-based Education
title_short Massively Multiplayer Game-based Education
title_full Massively Multiplayer Game-based Education
title_fullStr Massively Multiplayer Game-based Education
title_full_unstemmed Massively Multiplayer Game-based Education
title_sort massively multiplayer game-based education
publisher Wyższa Szkoła Gospodarki Euroregionalnej im. Alcide De Gasperi
series Journal of Modern Science
issn 1734-2031
2391-789X
publishDate 2019-05-01
description Technological advancement progressively affects games quality and availability, provides opportunity for new types and genres of games. In this regard – while there is strive to harness games effectiveness for educational purposes through those use and gamification process – those might not appeal, reach expectations and meet needs of modern gamers. With increasing role of networking in daily life – it is possible that use of the massive multiplayer online (MMO) games approach could further enhance educational experience in comparison to non-massive games. Through critical analysis subjective game usage traits have been sought that would falsify such generalizations. It has been reasoned that game use and gamification in education is highly subjective and its effectiveness cannot be generalized for specific group. Use of the MMO approach has been concluded to indeed provide further possible enhancements, however presence of any social aspect in an intended educational use – either competition or collaboration – is required. It is suggested that turning education system into massive game could be most promising research direction, due to it already sharing massivness trait with the MMO.
topic gamification
massively multiplayer online
massive education
video game culture
game-based education
edutainment
pervasive games
url http://www.journalssystem.com/jms/,108947,0,2.html
work_keys_str_mv AT petergodwod massivelymultiplayergamebasededucation
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