Synchronous Remote Rendering for VR
Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one specific issue in remote rendering when imperfect fr...
Main Authors: | Viktor Kelkkanen, Markus Fiedler, David Lindero |
---|---|
Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2021-01-01
|
Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2021/6676644 |
Similar Items
-
Remote Rendering for VR
by: Kelkkanen, Viktor
Published: (2021) -
VR-Based Synchronization Control for a Robotic Arm andRemote Systems
by: LIU, I-CHIN, et al.
Published: (2018) -
VR-based Motion Simulator for Ships on Real-time Rendered Dynamic Ocean
by: Ching-Tang Chou, et al.
Published: (2007) -
Research on Synchronization Problem between Geometry-based VR and Panoramic-based VR Systems
by: LI CHENG-WEI, et al.
Published: (1999) -
Impact of Foveated Rendering on Path Tracing Frame Rate in Head- Mounted VR Displays
by: Axblad, Tom
Published: (2020)