Co-Creating a Virtual Alcohol Prevention Simulation with Young People
Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-cr...
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doaj-789b55a45b4247b5a1e90d2d962fa45a2020-11-25T01:12:57ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012020-02-01173109710.3390/ijerph17031097ijerph17031097Co-Creating a Virtual Alcohol Prevention Simulation with Young PeopleLotte Vallentin-Holbech0Julie Dalgaard Guldager1Timo Dietrich2Sharyn Rundle-Thiele3Gunver Majgaard4Patricia Lyk5Christiane Stock6Centre for Alcohol and Drug Research, School of Business and Social Sciences, Aarhus University, 8000 Aarhus, DenmarkUnit for Health Promotion Research, Department of Public Health, University of Southern Denmark, 6500 Esbjerg, DenmarkSocial Marketing @ Griffith, Griffith Business School, Griffith University, Nathan QLD 4111, Australia and Centre for Youth Substance Abuse Research, Faculty of Health and Behavioural Science, University of Queensland, Brisbane QLD 4072Social Marketing @ Griffith, Griffith Business School, Griffith University, Nathan QLD 4111, Australia and Centre for Youth Substance Abuse Research, Faculty of Health and Behavioural Science, University of Queensland, Brisbane QLD 4072Embodied Systems for Robotics and Learning, The Maersk Mc-Kinney Moller Institute, University of Southern Denmark,5230 Odense, DenmarkEmbodied Systems for Robotics and Learning, The Maersk Mc-Kinney Moller Institute, University of Southern Denmark,5230 Odense, DenmarkUnit for Health Promotion Research, Department of Public Health, University of Southern Denmark, 6500 Esbjerg, DenmarkCollaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase.https://www.mdpi.com/1660-4601/17/3/1097living lab methodologyco-creationparticipatory researchempowermentself-efficacyalcohol prevention |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Lotte Vallentin-Holbech Julie Dalgaard Guldager Timo Dietrich Sharyn Rundle-Thiele Gunver Majgaard Patricia Lyk Christiane Stock |
spellingShingle |
Lotte Vallentin-Holbech Julie Dalgaard Guldager Timo Dietrich Sharyn Rundle-Thiele Gunver Majgaard Patricia Lyk Christiane Stock Co-Creating a Virtual Alcohol Prevention Simulation with Young People International Journal of Environmental Research and Public Health living lab methodology co-creation participatory research empowerment self-efficacy alcohol prevention |
author_facet |
Lotte Vallentin-Holbech Julie Dalgaard Guldager Timo Dietrich Sharyn Rundle-Thiele Gunver Majgaard Patricia Lyk Christiane Stock |
author_sort |
Lotte Vallentin-Holbech |
title |
Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_short |
Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_full |
Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_fullStr |
Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_full_unstemmed |
Co-Creating a Virtual Alcohol Prevention Simulation with Young People |
title_sort |
co-creating a virtual alcohol prevention simulation with young people |
publisher |
MDPI AG |
series |
International Journal of Environmental Research and Public Health |
issn |
1660-4601 |
publishDate |
2020-02-01 |
description |
Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase. |
topic |
living lab methodology co-creation participatory research empowerment self-efficacy alcohol prevention |
url |
https://www.mdpi.com/1660-4601/17/3/1097 |
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