Co-Creating a Virtual Alcohol Prevention Simulation with Young People

Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-cr...

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Main Authors: Lotte Vallentin-Holbech, Julie Dalgaard Guldager, Timo Dietrich, Sharyn Rundle-Thiele, Gunver Majgaard, Patricia Lyk, Christiane Stock
Format: Article
Language:English
Published: MDPI AG 2020-02-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:https://www.mdpi.com/1660-4601/17/3/1097
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spelling doaj-789b55a45b4247b5a1e90d2d962fa45a2020-11-25T01:12:57ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012020-02-01173109710.3390/ijerph17031097ijerph17031097Co-Creating a Virtual Alcohol Prevention Simulation with Young PeopleLotte Vallentin-Holbech0Julie Dalgaard Guldager1Timo Dietrich2Sharyn Rundle-Thiele3Gunver Majgaard4Patricia Lyk5Christiane Stock6Centre for Alcohol and Drug Research, School of Business and Social Sciences, Aarhus University, 8000 Aarhus, DenmarkUnit for Health Promotion Research, Department of Public Health, University of Southern Denmark, 6500 Esbjerg, DenmarkSocial Marketing @ Griffith, Griffith Business School, Griffith University, Nathan QLD 4111, Australia and Centre for Youth Substance Abuse Research, Faculty of Health and Behavioural Science, University of Queensland, Brisbane QLD 4072Social Marketing @ Griffith, Griffith Business School, Griffith University, Nathan QLD 4111, Australia and Centre for Youth Substance Abuse Research, Faculty of Health and Behavioural Science, University of Queensland, Brisbane QLD 4072Embodied Systems for Robotics and Learning, The Maersk Mc-Kinney Moller Institute, University of Southern Denmark,5230 Odense, DenmarkEmbodied Systems for Robotics and Learning, The Maersk Mc-Kinney Moller Institute, University of Southern Denmark,5230 Odense, DenmarkUnit for Health Promotion Research, Department of Public Health, University of Southern Denmark, 6500 Esbjerg, DenmarkCollaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase.https://www.mdpi.com/1660-4601/17/3/1097living lab methodologyco-creationparticipatory researchempowermentself-efficacyalcohol prevention
collection DOAJ
language English
format Article
sources DOAJ
author Lotte Vallentin-Holbech
Julie Dalgaard Guldager
Timo Dietrich
Sharyn Rundle-Thiele
Gunver Majgaard
Patricia Lyk
Christiane Stock
spellingShingle Lotte Vallentin-Holbech
Julie Dalgaard Guldager
Timo Dietrich
Sharyn Rundle-Thiele
Gunver Majgaard
Patricia Lyk
Christiane Stock
Co-Creating a Virtual Alcohol Prevention Simulation with Young People
International Journal of Environmental Research and Public Health
living lab methodology
co-creation
participatory research
empowerment
self-efficacy
alcohol prevention
author_facet Lotte Vallentin-Holbech
Julie Dalgaard Guldager
Timo Dietrich
Sharyn Rundle-Thiele
Gunver Majgaard
Patricia Lyk
Christiane Stock
author_sort Lotte Vallentin-Holbech
title Co-Creating a Virtual Alcohol Prevention Simulation with Young People
title_short Co-Creating a Virtual Alcohol Prevention Simulation with Young People
title_full Co-Creating a Virtual Alcohol Prevention Simulation with Young People
title_fullStr Co-Creating a Virtual Alcohol Prevention Simulation with Young People
title_full_unstemmed Co-Creating a Virtual Alcohol Prevention Simulation with Young People
title_sort co-creating a virtual alcohol prevention simulation with young people
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1660-4601
publishDate 2020-02-01
description Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation—VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase.
topic living lab methodology
co-creation
participatory research
empowerment
self-efficacy
alcohol prevention
url https://www.mdpi.com/1660-4601/17/3/1097
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