Personnages vidéoludiques, construction et dislocation de l’identité dans la littérature contemporaine
Video game characters are used as protagonists in contemporary literature to allow the authors to raise the issue of individual and social identities in today’s world, where virtual communications are more and more important. On one hand, video game is only a pretext for some authors of youth litera...
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Format: | Article |
Language: | fra |
Published: |
Université de Limoges
2017-11-01
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Series: | ReS Futurae : Revue d'Études sur la Science-fiction |
Subjects: | |
Online Access: | http://journals.openedition.org/resf/1117 |