Design of texture cache for embedded mobile graphics processing unit

In order to improve the unified shading processor efficiency of the mobile graphics processor and reduce the number of accesses between it and the off-chip memory, this paper presents a four-port texture cache architecture. This architecture uses texture mapping based on Mipamp algorithm and the sto...

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Bibliographic Details
Main Authors: Han Mengqiao, Jiang Lin, Yang Bowen, Shan Rui, Geng Yurong
Format: Article
Language:zho
Published: National Computer System Engineering Research Institute of China 2019-05-01
Series:Dianzi Jishu Yingyong
Subjects:
Online Access:http://www.chinaaet.com/article/3000101207