Introduction: towards a polyphonic approach to games and music studies

Sound has, of course, always been a crucial aspect of gaming audio-visuals. Far from merely accompanying a game, the auditory elements bring life into the game interface. There is a growing recognition of the role of music in games by the gaming industry, game fans, and journalists. Several conferen...

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Bibliographic Details
Main Authors: Hillegonda Rietveld, Marco Benoît Carbone
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2017-12-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/?p=3219
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spelling doaj-8a00f732f8e44ba5bc49db4853b196d02021-01-26T08:16:06ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052017-12-01548Introduction: towards a polyphonic approach to games and music studiesHillegonda Rietveld0Marco Benoît Carbone1 London South Bank University University College LondonSound has, of course, always been a crucial aspect of gaming audio-visuals. Far from merely accompanying a game, the auditory elements bring life into the game interface. There is a growing recognition of the role of music in games by the gaming industry, game fans, and journalists. Several conferences have been established on the roles of music and sound in video games, such as the industry-focused GameSoundCon, first initiated in Los Angeles in 2009, and Game Music Connect, that has taken place annually between 2013-15 in London. Simultaneously, the study of music and audio in games is gaining interest in game studies. For example, Rob Hubbard, most famous for his work on the Commodore 64 system, has been recognized with an honorary degree by Abertay University in Dundee, Scotland (Wawro, 2016). The tendency, however, is not only in response to the industry. It is also in line with an “Auditory Turn” in the humanities and social sciences, providing an alternative sensory approach to a notable visual dominance in the humanities and in media and cultural studies (Herzogenrath, 2017).http://www.gamejournal.it/?p=3219SoundVideo game
collection DOAJ
language English
format Article
sources DOAJ
author Hillegonda Rietveld
Marco Benoît Carbone
spellingShingle Hillegonda Rietveld
Marco Benoît Carbone
Introduction: towards a polyphonic approach to games and music studies
G|A|M|E The Italian Journal of Game Studies
Sound
Video game
author_facet Hillegonda Rietveld
Marco Benoît Carbone
author_sort Hillegonda Rietveld
title Introduction: towards a polyphonic approach to games and music studies
title_short Introduction: towards a polyphonic approach to games and music studies
title_full Introduction: towards a polyphonic approach to games and music studies
title_fullStr Introduction: towards a polyphonic approach to games and music studies
title_full_unstemmed Introduction: towards a polyphonic approach to games and music studies
title_sort introduction: towards a polyphonic approach to games and music studies
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2017-12-01
description Sound has, of course, always been a crucial aspect of gaming audio-visuals. Far from merely accompanying a game, the auditory elements bring life into the game interface. There is a growing recognition of the role of music in games by the gaming industry, game fans, and journalists. Several conferences have been established on the roles of music and sound in video games, such as the industry-focused GameSoundCon, first initiated in Los Angeles in 2009, and Game Music Connect, that has taken place annually between 2013-15 in London. Simultaneously, the study of music and audio in games is gaining interest in game studies. For example, Rob Hubbard, most famous for his work on the Commodore 64 system, has been recognized with an honorary degree by Abertay University in Dundee, Scotland (Wawro, 2016). The tendency, however, is not only in response to the industry. It is also in line with an “Auditory Turn” in the humanities and social sciences, providing an alternative sensory approach to a notable visual dominance in the humanities and in media and cultural studies (Herzogenrath, 2017).
topic Sound
Video game
url http://www.gamejournal.it/?p=3219
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AT marcobenoitcarbone introductiontowardsapolyphonicapproachtogamesandmusicstudies
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