Gaming practices in everyday life. An analytical operationalization of field theory by means of practice theory

This article investigates digital game play (gaming) as a specific media field (Bourdieu, 1984, p. 72), in which especially gaming capital (Consalvo, 2007) functions as a theoretical lens. We aim to analyse the specific practices that constitute and are constituted in and around gaming. This multitu...

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Bibliographic Details
Main Authors: Claus Toft-Nielsen, Stinne Gunder Strøm Krogager
Format: Article
Language:Danish
Published: Sammenslutningen af Medieforskere i Danmark (SMID) 2015-05-01
Series:MedieKultur: Journal of Media and Communication Research
Online Access:https://tidsskrift.dk/mediekultur/article/view/18741