The arsintes’s secrets under the prism of the data merge theory.
Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c m...
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Format: | Article |
Language: | English |
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Universidad Complutense de Madrid
2010-01-01
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Series: | Arte, Individuo y Sociedad |
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Online Access: | http://revistas.ucm.es/index.php/ARIS/article/view/6578 |