The arsintes’s secrets under the prism of the data merge theory.

Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c m...

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Bibliographic Details
Main Author: Inés Ortega Cubero
Format: Article
Language:English
Published: Universidad Complutense de Madrid 2010-01-01
Series:Arte, Individuo y Sociedad
Subjects:
Online Access:http://revistas.ucm.es/index.php/ARIS/article/view/6578