The arsintes’s secrets under the prism of the data merge theory.
Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c m...
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doaj-d020ff252a62461abb4a8eff634259982020-11-24T23:32:08ZengUniversidad Complutense de MadridArte, Individuo y Sociedad1131-55981988-24082010-01-012221031216569The arsintes’s secrets under the prism of the data merge theory.Inés Ortega CuberoSome time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c methodology that would lead us to discover the keys of formal design. However, it was extremely diffi cult to fi nd one that could be used to analyze our data, as we were not dealing with literary documents. The Grounded Theory permitted a different approach to the arsintes game and revealed the thinking that underlies this unique artistic object.http://revistas.ucm.es/index.php/ARIS/article/view/6578ArsintesTeoría emergente de los datosMétodo de comparación constanteCategorías conceptuales |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Inés Ortega Cubero |
spellingShingle |
Inés Ortega Cubero The arsintes’s secrets under the prism of the data merge theory. Arte, Individuo y Sociedad Arsintes Teoría emergente de los datos Método de comparación constante Categorías conceptuales |
author_facet |
Inés Ortega Cubero |
author_sort |
Inés Ortega Cubero |
title |
The arsintes’s secrets under the prism of the data merge theory. |
title_short |
The arsintes’s secrets under the prism of the data merge theory. |
title_full |
The arsintes’s secrets under the prism of the data merge theory. |
title_fullStr |
The arsintes’s secrets under the prism of the data merge theory. |
title_full_unstemmed |
The arsintes’s secrets under the prism of the data merge theory. |
title_sort |
arsintes’s secrets under the prism of the data merge theory. |
publisher |
Universidad Complutense de Madrid |
series |
Arte, Individuo y Sociedad |
issn |
1131-5598 1988-2408 |
publishDate |
2010-01-01 |
description |
Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c methodology that would lead us to discover the keys of formal design. However, it was extremely diffi cult to fi nd one that could be used to analyze our data, as we were not dealing with literary documents. The Grounded Theory permitted a different approach to the arsintes game and revealed the thinking that underlies this unique artistic object. |
topic |
Arsintes Teoría emergente de los datos Método de comparación constante Categorías conceptuales |
url |
http://revistas.ucm.es/index.php/ARIS/article/view/6578 |
work_keys_str_mv |
AT inesortegacubero thearsintesssecretsundertheprismofthedatamergetheory AT inesortegacubero arsintesssecretsundertheprismofthedatamergetheory |
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