The arsintes’s secrets under the prism of the data merge theory.

Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c m...

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Main Author: Inés Ortega Cubero
Format: Article
Language:English
Published: Universidad Complutense de Madrid 2010-01-01
Series:Arte, Individuo y Sociedad
Subjects:
Online Access:http://revistas.ucm.es/index.php/ARIS/article/view/6578
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spelling doaj-d020ff252a62461abb4a8eff634259982020-11-24T23:32:08ZengUniversidad Complutense de MadridArte, Individuo y Sociedad1131-55981988-24082010-01-012221031216569The arsintes’s secrets under the prism of the data merge theory.Inés Ortega CuberoSome time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c methodology that would lead us to discover the keys of formal design. However, it was extremely diffi cult to fi nd one that could be used to analyze our data, as we were not dealing with literary documents. The Grounded Theory permitted a different approach to the arsintes game and revealed the thinking that underlies this unique artistic object.http://revistas.ucm.es/index.php/ARIS/article/view/6578ArsintesTeoría emergente de los datosMétodo de comparación constanteCategorías conceptuales
collection DOAJ
language English
format Article
sources DOAJ
author Inés Ortega Cubero
spellingShingle Inés Ortega Cubero
The arsintes’s secrets under the prism of the data merge theory.
Arte, Individuo y Sociedad
Arsintes
Teoría emergente de los datos
Método de comparación constante
Categorías conceptuales
author_facet Inés Ortega Cubero
author_sort Inés Ortega Cubero
title The arsintes’s secrets under the prism of the data merge theory.
title_short The arsintes’s secrets under the prism of the data merge theory.
title_full The arsintes’s secrets under the prism of the data merge theory.
title_fullStr The arsintes’s secrets under the prism of the data merge theory.
title_full_unstemmed The arsintes’s secrets under the prism of the data merge theory.
title_sort arsintes’s secrets under the prism of the data merge theory.
publisher Universidad Complutense de Madrid
series Arte, Individuo y Sociedad
issn 1131-5598
1988-2408
publishDate 2010-01-01
description Some time around 1935 the sculptor Ángel Ferrant designed a game that he called arsintes. This game is well-known for its profound study of shapes and is also related to other games created both by avant-garde artists and pedagogues. Throughout our research project we felt the need for a specifi c methodology that would lead us to discover the keys of formal design. However, it was extremely diffi cult to fi nd one that could be used to analyze our data, as we were not dealing with literary documents. The Grounded Theory permitted a different approach to the arsintes game and revealed the thinking that underlies this unique artistic object.
topic Arsintes
Teoría emergente de los datos
Método de comparación constante
Categorías conceptuales
url http://revistas.ucm.es/index.php/ARIS/article/view/6578
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