The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features

Educational games and digital game-based learning (DGBL) provide pupils interactive, engaging, intelligent, and motivating learning environments. According to research, digital games can support students’ learning and enhance their motivation to learn. Given the central role teachers play in the lea...

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Main Authors: Angeliki Leonardou, Maria Rigou, Aliki Panagiotarou, John Garofalakis
Format: Article
Language:English
Published: MDPI AG 2021-05-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/10/5/65
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spelling doaj-e07d8a163d5c4b139af108cbfe08eae92021-06-01T00:13:45ZengMDPI AGComputers2073-431X2021-05-0110656510.3390/computers10050065The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM FeaturesAngeliki Leonardou0Maria Rigou1Aliki Panagiotarou2John Garofalakis3Department of Computer Engineering and Informatics, University of Patras, 26504 Rio Campus, GreeceDepartment of Management Science and Technology, University of Patras, Megalou Alexandrou 1, 26334 Koukouli, GreeceDepartment of Management Science and Technology, University of Patras, Megalou Alexandrou 1, 26334 Koukouli, GreeceDepartment of Computer Engineering and Informatics, University of Patras, 26504 Rio Campus, GreeceEducational games and digital game-based learning (DGBL) provide pupils interactive, engaging, intelligent, and motivating learning environments. According to research, digital games can support students’ learning and enhance their motivation to learn. Given the central role teachers play in the learning process, their perceptions of DGBL play a significant role in the usage and effectiveness of game-based learning. This paper presents the main findings of an online research on primary school teachers’ attitudes toward DGBL. Furthermore, the research investigates teachers’ opinions about the functionalities provided by the implemented Multiplication Game (MG) and the newly incorporated teacher dashboard. The MG is an assessment and skills improvement tool that integrates an adaptation mechanism that identifies student weaknesses on the multiplication tables and in its latest version also supports a strong social parameter. Students can be informed about their own progress as well as the progress of their peers in an effort to examine if social interaction or competition can increase players’ motivation, which is a subject that raised some concerns in the teaching community. The paper describes the functional options offered by the MG dashboard and documents the outcomes of an online survey conducted with the participation of 182 primary school teachers. The survey indicated the potential usefulness of MG and the benefits it can offer as a learning tool to improve pupil multiplication skills and help teachers identify individual pupil skills and difficulties and adapt their teaching accordingly. The analysis applied has found a correlation between teachers’ perceptions about MG and their view on using digital games in general.https://www.mdpi.com/2073-431X/10/5/65digital game-based learningmedia in educationmultiplication gamedigital games usefulness
collection DOAJ
language English
format Article
sources DOAJ
author Angeliki Leonardou
Maria Rigou
Aliki Panagiotarou
John Garofalakis
spellingShingle Angeliki Leonardou
Maria Rigou
Aliki Panagiotarou
John Garofalakis
The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
Computers
digital game-based learning
media in education
multiplication game
digital games usefulness
author_facet Angeliki Leonardou
Maria Rigou
Aliki Panagiotarou
John Garofalakis
author_sort Angeliki Leonardou
title The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
title_short The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
title_full The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
title_fullStr The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
title_full_unstemmed The Case of a Multiplication Skills Game: Teachers’ Viewpoint on MG’s Dashboard and OSLM Features
title_sort case of a multiplication skills game: teachers’ viewpoint on mg’s dashboard and oslm features
publisher MDPI AG
series Computers
issn 2073-431X
publishDate 2021-05-01
description Educational games and digital game-based learning (DGBL) provide pupils interactive, engaging, intelligent, and motivating learning environments. According to research, digital games can support students’ learning and enhance their motivation to learn. Given the central role teachers play in the learning process, their perceptions of DGBL play a significant role in the usage and effectiveness of game-based learning. This paper presents the main findings of an online research on primary school teachers’ attitudes toward DGBL. Furthermore, the research investigates teachers’ opinions about the functionalities provided by the implemented Multiplication Game (MG) and the newly incorporated teacher dashboard. The MG is an assessment and skills improvement tool that integrates an adaptation mechanism that identifies student weaknesses on the multiplication tables and in its latest version also supports a strong social parameter. Students can be informed about their own progress as well as the progress of their peers in an effort to examine if social interaction or competition can increase players’ motivation, which is a subject that raised some concerns in the teaching community. The paper describes the functional options offered by the MG dashboard and documents the outcomes of an online survey conducted with the participation of 182 primary school teachers. The survey indicated the potential usefulness of MG and the benefits it can offer as a learning tool to improve pupil multiplication skills and help teachers identify individual pupil skills and difficulties and adapt their teaching accordingly. The analysis applied has found a correlation between teachers’ perceptions about MG and their view on using digital games in general.
topic digital game-based learning
media in education
multiplication game
digital games usefulness
url https://www.mdpi.com/2073-431X/10/5/65
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