Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry can allow educational developers to rapidly create realistic three-dimensional, virtual environments. This technology has been used to generate a range of interactive learning envi...
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2010-11-01
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doaj-e71491c720434083b53f34e828b397de2020-11-25T02:30:52ZengLillehammer University CollegeSeminar.net1504-48312010-11-01612459Virtual Chemical Engineering: Guidelines for E-Learning in Engineering EducationDamian Schofield0Edward Lester1Director of Human-Computer Interaction School of Computer Science State University of New York, NY, USAAssociate Professor and Reader in Chemical Technology Department of Chemical and Environmental Engineering The University of Nottingham UKAdvanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry can allow educational developers to rapidly create realistic three-dimensional, virtual environments. This technology has been used to generate a range of interactive learning environments across a broad spectrum of industries. The paper will discuss the implementation of these systems and extrapolate the lessons learnt into general guidelines to be considered for the development of a range of educational learning resources. These guidelines will then be discussed in the context of the development of ViRILE (Virtual Reality Interactive Learning Environment), software which simulates the configuration and operation of a polymerisation plant. This software package has been developed for use by undergraduate chemical engineers at the University of Nottingham.https://journals.hioa.no/index.php/seminar/article/view/2459 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Damian Schofield Edward Lester |
spellingShingle |
Damian Schofield Edward Lester Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education Seminar.net |
author_facet |
Damian Schofield Edward Lester |
author_sort |
Damian Schofield |
title |
Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education |
title_short |
Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education |
title_full |
Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education |
title_fullStr |
Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education |
title_full_unstemmed |
Virtual Chemical Engineering: Guidelines for E-Learning in Engineering Education |
title_sort |
virtual chemical engineering: guidelines for e-learning in engineering education |
publisher |
Lillehammer University College |
series |
Seminar.net |
issn |
1504-4831 |
publishDate |
2010-11-01 |
description |
Advanced three-dimensional virtual environment technology, similar to that used by the film and computer games industry can allow educational developers to rapidly create realistic three-dimensional, virtual environments. This technology has been used to generate a range of interactive learning environments across a broad spectrum of industries.
The paper will discuss the implementation of these systems and extrapolate the lessons learnt into general guidelines to be considered for the development of a range of educational learning resources. These guidelines will then be discussed in the context of the development of ViRILE (Virtual Reality Interactive Learning Environment), software which simulates the configuration and operation of a polymerisation plant. This software package has been developed for use by undergraduate chemical engineers at the University of Nottingham. |
url |
https://journals.hioa.no/index.php/seminar/article/view/2459 |
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