The contributions of game therapy concerning motor performance of individual with cerebral palsy
Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skil...
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Universidade Federal de São Carlos
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doaj-f3de3497e4e34e70873917eb5ee3b4112020-11-24T23:44:55ZporUniversidade Federal de São CarlosCadernos Brasileiros de Terapia Ocupacional2526-89102526-89102017-09-0125357558410.4322/2526-8910.ctoAO0934The contributions of game therapy concerning motor performance of individual with cerebral palsyThiago da Silva Dias0Karoline Faro da Conceição1Ana Irene Alves de Oliveira2Rafael Luiz Morais da Silva3Universidade Federal do Pará – UFPA, Belém, PA, BrazilUniversidade Federal do Pará – UFPA, Belém, PA, BrazilDepartamento de Terapia Ocupacional, Universidade do Estado do Pará – UEPA, Belém, PA, Brazil.Departamento de Terapia Ocupacional, Universidade do Estado do Pará – UEPA, Belém, PA, Brazil Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skills were assessed and reassessed using the standardized protocol GMFM-88 (Gross Motor Function Measure - 88). It were performed 10 game therapy sessions using the videogame “Aladdin Magic Racer” through February and March 2013. Results: The participant achieved a percentage increase of 10.06% in the total score of GMFM in the reassessment compared to the one achieved in the initial assessment. Thus, the data analysis showed that the participant’s motor performance changed after the intervention using the Nintendo Wii™. Conclusion: Game therapy might be used as a motor (re)habilitation method for individuals with Cerebral Palsy, as well as Nintendo Wii™ might be a component of a (re)habilitation program for this population, focusing on gross motor function. http://www.cadernosdeterapiaocupacional.ufscar.br/index.php/cadernos/article/view/1667/898Cerebral PalsyRehabilitationTechnology |
collection |
DOAJ |
language |
Portuguese |
format |
Article |
sources |
DOAJ |
author |
Thiago da Silva Dias Karoline Faro da Conceição Ana Irene Alves de Oliveira Rafael Luiz Morais da Silva |
spellingShingle |
Thiago da Silva Dias Karoline Faro da Conceição Ana Irene Alves de Oliveira Rafael Luiz Morais da Silva The contributions of game therapy concerning motor performance of individual with cerebral palsy Cadernos Brasileiros de Terapia Ocupacional Cerebral Palsy Rehabilitation Technology |
author_facet |
Thiago da Silva Dias Karoline Faro da Conceição Ana Irene Alves de Oliveira Rafael Luiz Morais da Silva |
author_sort |
Thiago da Silva Dias |
title |
The contributions of game therapy concerning motor performance of individual with cerebral palsy |
title_short |
The contributions of game therapy concerning motor performance of individual with cerebral palsy |
title_full |
The contributions of game therapy concerning motor performance of individual with cerebral palsy |
title_fullStr |
The contributions of game therapy concerning motor performance of individual with cerebral palsy |
title_full_unstemmed |
The contributions of game therapy concerning motor performance of individual with cerebral palsy |
title_sort |
contributions of game therapy concerning motor performance of individual with cerebral palsy |
publisher |
Universidade Federal de São Carlos |
series |
Cadernos Brasileiros de Terapia Ocupacional |
issn |
2526-8910 2526-8910 |
publishDate |
2017-09-01 |
description |
Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skills were assessed and reassessed using the standardized protocol GMFM-88 (Gross Motor Function Measure - 88). It were performed 10 game therapy sessions using the videogame “Aladdin Magic Racer” through February and March 2013. Results: The participant achieved
a percentage increase of 10.06% in the total score of GMFM in the reassessment compared to the one achieved in the initial assessment. Thus, the data analysis showed that the participant’s motor performance changed after the intervention using the Nintendo Wii™. Conclusion: Game therapy might be used as a motor (re)habilitation method for individuals with Cerebral Palsy, as well as Nintendo Wii™ might be a component of a (re)habilitation program for this population, focusing on gross motor function. |
topic |
Cerebral Palsy Rehabilitation Technology |
url |
http://www.cadernosdeterapiaocupacional.ufscar.br/index.php/cadernos/article/view/1667/898 |
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