The contributions of game therapy concerning motor performance of individual with cerebral palsy

Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skil...

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Main Authors: Thiago da Silva Dias, Karoline Faro da Conceição, Ana Irene Alves de Oliveira, Rafael Luiz Morais da Silva
Format: Article
Language:Portuguese
Published: Universidade Federal de São Carlos 2017-09-01
Series:Cadernos Brasileiros de Terapia Ocupacional
Subjects:
Online Access:http://www.cadernosdeterapiaocupacional.ufscar.br/index.php/cadernos/article/view/1667/898
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spelling doaj-f3de3497e4e34e70873917eb5ee3b4112020-11-24T23:44:55ZporUniversidade Federal de São CarlosCadernos Brasileiros de Terapia Ocupacional2526-89102526-89102017-09-0125357558410.4322/2526-8910.ctoAO0934The contributions of game therapy concerning motor performance of individual with cerebral palsyThiago da Silva Dias0Karoline Faro da Conceição1Ana Irene Alves de Oliveira2Rafael Luiz Morais da Silva3Universidade Federal do Pará – UFPA, Belém, PA, BrazilUniversidade Federal do Pará – UFPA, Belém, PA, BrazilDepartamento de Terapia Ocupacional, Universidade do Estado do Pará – UEPA, Belém, PA, Brazil.Departamento de Terapia Ocupacional, Universidade do Estado do Pará – UEPA, Belém, PA, Brazil Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skills were assessed and reassessed using the standardized protocol GMFM-88 (Gross Motor Function Measure - 88). It were performed 10 game therapy sessions using the videogame “Aladdin Magic Racer” through February and March 2013. Results: The participant achieved a percentage increase of 10.06% in the total score of GMFM in the reassessment compared to the one achieved in the initial assessment. Thus, the data analysis showed that the participant’s motor performance changed after the intervention using the Nintendo Wii™. Conclusion: Game therapy might be used as a motor (re)habilitation method for individuals with Cerebral Palsy, as well as Nintendo Wii™ might be a component of a (re)habilitation program for this population, focusing on gross motor function. http://www.cadernosdeterapiaocupacional.ufscar.br/index.php/cadernos/article/view/1667/898Cerebral PalsyRehabilitationTechnology
collection DOAJ
language Portuguese
format Article
sources DOAJ
author Thiago da Silva Dias
Karoline Faro da Conceição
Ana Irene Alves de Oliveira
Rafael Luiz Morais da Silva
spellingShingle Thiago da Silva Dias
Karoline Faro da Conceição
Ana Irene Alves de Oliveira
Rafael Luiz Morais da Silva
The contributions of game therapy concerning motor performance of individual with cerebral palsy
Cadernos Brasileiros de Terapia Ocupacional
Cerebral Palsy
Rehabilitation
Technology
author_facet Thiago da Silva Dias
Karoline Faro da Conceição
Ana Irene Alves de Oliveira
Rafael Luiz Morais da Silva
author_sort Thiago da Silva Dias
title The contributions of game therapy concerning motor performance of individual with cerebral palsy
title_short The contributions of game therapy concerning motor performance of individual with cerebral palsy
title_full The contributions of game therapy concerning motor performance of individual with cerebral palsy
title_fullStr The contributions of game therapy concerning motor performance of individual with cerebral palsy
title_full_unstemmed The contributions of game therapy concerning motor performance of individual with cerebral palsy
title_sort contributions of game therapy concerning motor performance of individual with cerebral palsy
publisher Universidade Federal de São Carlos
series Cadernos Brasileiros de Terapia Ocupacional
issn 2526-8910
2526-8910
publishDate 2017-09-01
description Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a motor (re) habilitation tool for individuals with Cerebral Palsy. Method: This is a field study with an exploratory and quantitative nature, in which is presented a case study. The participant’s motor skills were assessed and reassessed using the standardized protocol GMFM-88 (Gross Motor Function Measure - 88). It were performed 10 game therapy sessions using the videogame “Aladdin Magic Racer” through February and March 2013. Results: The participant achieved a percentage increase of 10.06% in the total score of GMFM in the reassessment compared to the one achieved in the initial assessment. Thus, the data analysis showed that the participant’s motor performance changed after the intervention using the Nintendo Wii™. Conclusion: Game therapy might be used as a motor (re)habilitation method for individuals with Cerebral Palsy, as well as Nintendo Wii™ might be a component of a (re)habilitation program for this population, focusing on gross motor function.
topic Cerebral Palsy
Rehabilitation
Technology
url http://www.cadernosdeterapiaocupacional.ufscar.br/index.php/cadernos/article/view/1667/898
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