Gaming Through Dyslexia: An Interactive Digital Application That Is a Learning Tool for Students Under the Age of Ten That Have Dyslexia

This research thesis approaches the research question of "How can we use interactive digital applications as a learning tool to improve skills and abilities for students under the age of ten that are diagnosed with Dyslexia?" Dyslexia is a common subject that is talked about amongst the ac...

Full description

Bibliographic Details
Main Author: Russell, Mikaela (Author)
Other Authors: Kruse, Jan (Contributor)
Format: Others
Published: Auckland University of Technology, 2019-07-07T23:18:14Z.
Subjects:
Online Access:Get fulltext