Gaming Through Dyslexia: An Interactive Digital Application That Is a Learning Tool for Students Under the Age of Ten That Have Dyslexia
This research thesis approaches the research question of "How can we use interactive digital applications as a learning tool to improve skills and abilities for students under the age of ten that are diagnosed with Dyslexia?" Dyslexia is a common subject that is talked about amongst the ac...
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Format: | Others |
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Auckland University of Technology,
2019-07-07T23:18:14Z.
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Online Access: | Get fulltext |