Guided Time Warping for Motion Editing

Time warping allows users to modify timing without affecting poses. It has many applications in animation systems for motion editing, such as refining motions to meet new timing constraints or modifying the acting of animated characters. However, time warping typically requires many manual adjustmen...

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Bibliographic Details
Main Authors: Hsu, Eugene (Contributor), da Silva, Marco (Contributor), Popovic, Jovan (Contributor)
Other Authors: Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory (Contributor)
Format: Article
Language:English
Published: Association for Computing Machinery (ACM), 2015-12-15T18:16:57Z.
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Online Access:Get fulltext
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100 1 0 |a Hsu, Eugene  |e author 
100 1 0 |a Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory  |e contributor 
100 1 0 |a Hsu, Eugene  |e contributor 
100 1 0 |a da Silva, Marco  |e contributor 
100 1 0 |a Popovic, Jovan  |e contributor 
700 1 0 |a da Silva, Marco  |e author 
700 1 0 |a Popovic, Jovan  |e author 
245 0 0 |a Guided Time Warping for Motion Editing 
260 |b Association for Computing Machinery (ACM),   |c 2015-12-15T18:16:57Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/100271 
520 |a Time warping allows users to modify timing without affecting poses. It has many applications in animation systems for motion editing, such as refining motions to meet new timing constraints or modifying the acting of animated characters. However, time warping typically requires many manual adjustments to achieve the desired results. We present a technique which simplifies this process by allowing time warps to be guided by a provided reference motion. Given few timing constraints, it computes a warp that both satisfies these constraints and maximizes local timing similarities to the reference. The algorithm is fast enough to incorporate into standard animation workflows. We apply the technique to two common tasks: preserving the natural timing of motions under new time constraints and modifying the timing of motions for stylistic effects. 
520 |a Singapore-MIT GAMBIT Game Lab 
546 |a en_US 
655 7 |a Article 
773 |t Proceedings of the 2007 Symposium on Computer Animation