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01668 am a22002293u 4500 |
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|a Hsu, Eugene
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|a Massachusetts Institute of Technology. Computer Science and Artificial Intelligence Laboratory
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|a Hsu, Eugene
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|a da Silva, Marco
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|a Popovic, Jovan
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|a da Silva, Marco
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|a Popovic, Jovan
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|a Guided Time Warping for Motion Editing
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|b Association for Computing Machinery (ACM),
|c 2015-12-15T18:16:57Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/100271
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|a Time warping allows users to modify timing without affecting poses. It has many applications in animation systems for motion editing, such as refining motions to meet new timing constraints or modifying the acting of animated characters. However, time warping typically requires many manual adjustments to achieve the desired results. We present a technique which simplifies this process by allowing time warps to be guided by a provided reference motion. Given few timing constraints, it computes a warp that both satisfies these constraints and maximizes local timing similarities to the reference. The algorithm is fast enough to incorporate into standard animation workflows. We apply the technique to two common tasks: preserving the natural timing of motions under new time constraints and modifying the timing of motions for stylistic effects.
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|a Singapore-MIT GAMBIT Game Lab
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|a en_US
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|a Article
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|t Proceedings of the 2007 Symposium on Computer Animation
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