Tessellated Voxelization for Global Illumination using Voxel Cone Tracing
Modeling believable lighting is a crucial component of computer graphics applications, including games and modeling programs. Physically accurate lighting is complex and is not currently feasible to compute in real-time situations. Therefore, much research is focused on investigating efficient ways...
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DigitalCommons@CalPoly
2018
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Online Access: | https://digitalcommons.calpoly.edu/theses/1885 https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=3172&context=theses |