Tessellated Voxelization for Global Illumination using Voxel Cone Tracing

Modeling believable lighting is a crucial component of computer graphics applications, including games and modeling programs. Physically accurate lighting is complex and is not currently feasible to compute in real-time situations. Therefore, much research is focused on investigating efficient ways...

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Bibliographic Details
Main Author: Freed, Sam Thomas
Format: Others
Published: DigitalCommons@CalPoly 2018
Subjects:
Online Access:https://digitalcommons.calpoly.edu/theses/1885
https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=3172&context=theses