Puzzle Server - A Framework forRecord, Share, Organization in Design Process

碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 92 === Design as a human activity shares many similarity with game play. Therefore, such as playful design and design games have become current issues of research in design domain. Game play, especially server-based network game, with the availability of high-bandw...

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Bibliographic Details
Main Authors: Chang-Chun Lin, 林長駿
Other Authors: Teng-Wen Chang
Format: Others
Language:zh-TW
Published: 2004
Online Access:http://ndltd.ncl.edu.tw/handle/22588122487337425448
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Summary:碩士 === 國立雲林科技大學 === 設計運算研究所碩士班 === 92 === Design as a human activity shares many similarity with game play. Therefore, such as playful design and design games have become current issues of research in design domain. Game play, especially server-based network game, with the availability of high-bandwidth network environment has evolved to be important social phenomena in the digital era. Within such an emerging virtual space, users cooperate and share information for completing assigned individual/group tasks or compete with each other for wining the game. The process of network game play is interactive (or exploring) and goal-oriented. A framework called design puzzles (Chang 2004) that combines the design as puzzle-making metaphor (Archea 1987) and puzzle games (Bates 2002) provides a match between design exploration and game play. Design puzzle is used in this research as one realization of design exploration. Furthermore, this research investigates the feasibility and computability of a computational model called puzzle-server for describing the design behaviors within the scope of server-based design spaces.