Bot Detection Models and Corresponding Game Security Processes in Computer Online Games
碩士 === 國立臺灣科技大學 === 資訊管理系 === 94 === Computer online games are popular and have good prospects of investment profit to on-line game producers in recent years. Since playing on-line games are very competitive and time-consuming, many players try to use illegal software agent (we call it BOT) to play...
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ndltd-TW-094NTUS53960622018-06-25T06:05:11Z http://ndltd.ncl.edu.tw/handle/g98727 Bot Detection Models and Corresponding Game Security Processes in Computer Online Games 電腦網路遊戲外掛偵測模式及處理流程機制之研究 Shiou-hung Chen 陳首宏 碩士 國立臺灣科技大學 資訊管理系 94 Computer online games are popular and have good prospects of investment profit to on-line game producers in recent years. Since playing on-line games are very competitive and time-consuming, many players try to use illegal software agent (we call it BOT) to play for them. Thus, BOTs can automatically train players’ game roles and get advanced ranks for their game roles. The goal of our research is to detect the Bots used in games and provide a standard management process to handle BOT-detected situation. The research constructs a complete process which includes historical data mining/analysis, BOT identification, BOT confirmation and player punishment mechanism. In historical data mining/analysis, we use the decision tree method to make our BOT-detection rule that could filter out possible BOT players. In BOT identification stage, we implement CAPTCHA mechanism to inspect whether an online game player is a BOT or not. In BOT confirmation stage, field-side game manager will trace and check the potential Bot player who is identified during the BOT identification stage to prevent false-positive situation. Once a BOT players are confirmed, player punishment mechanism will be activated. Nai-wei Lo 羅乃維 2006 學位論文 ; thesis 41 zh-TW |
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碩士 === 國立臺灣科技大學 === 資訊管理系 === 94 === Computer online games are popular and have good prospects of investment profit to on-line game producers in recent years. Since playing on-line games are very competitive and time-consuming, many players try to use illegal software agent (we call it BOT) to play for them. Thus, BOTs can automatically train players’ game roles and get advanced ranks for their game roles.
The goal of our research is to detect the Bots used in games and provide a standard management process to handle BOT-detected situation. The research constructs a complete process which includes historical data mining/analysis, BOT identification, BOT confirmation and player punishment mechanism. In historical data mining/analysis, we use the decision tree method to make our BOT-detection rule that could filter out possible BOT players. In BOT identification stage, we implement CAPTCHA mechanism to inspect whether an online game player is a BOT or not. In BOT confirmation stage, field-side game manager will trace and check the potential Bot player who is identified during the BOT identification stage to prevent false-positive situation. Once a BOT players are confirmed, player punishment mechanism will be activated.
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author2 |
Nai-wei Lo |
author_facet |
Nai-wei Lo Shiou-hung Chen 陳首宏 |
author |
Shiou-hung Chen 陳首宏 |
spellingShingle |
Shiou-hung Chen 陳首宏 Bot Detection Models and Corresponding Game Security Processes in Computer Online Games |
author_sort |
Shiou-hung Chen |
title |
Bot Detection Models and Corresponding Game Security Processes in Computer Online Games |
title_short |
Bot Detection Models and Corresponding Game Security Processes in Computer Online Games |
title_full |
Bot Detection Models and Corresponding Game Security Processes in Computer Online Games |
title_fullStr |
Bot Detection Models and Corresponding Game Security Processes in Computer Online Games |
title_full_unstemmed |
Bot Detection Models and Corresponding Game Security Processes in Computer Online Games |
title_sort |
bot detection models and corresponding game security processes in computer online games |
publishDate |
2006 |
url |
http://ndltd.ncl.edu.tw/handle/g98727 |
work_keys_str_mv |
AT shiouhungchen botdetectionmodelsandcorrespondinggamesecurityprocessesincomputeronlinegames AT chénshǒuhóng botdetectionmodelsandcorrespondinggamesecurityprocessesincomputeronlinegames AT shiouhungchen diànnǎowǎnglùyóuxìwàiguàzhēncèmóshìjíchùlǐliúchéngjīzhìzhīyánjiū AT chénshǒuhóng diànnǎowǎnglùyóuxìwàiguàzhēncèmóshìjíchùlǐliúchéngjīzhìzhīyánjiū |
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1718704697895813120 |