Mesh Simplification and Hybrid Rendering Techniques for Real-Time Rendering
博士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === Real time rendering has been a kernel technology for interactive applications such as game, virtual reality (VR), and visual simulation. Real time rendering technologies can be geometrybased, image-based, or hybrid. In this thesis, we rst present two novel tec...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | en_US |
Published: |
2006
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Online Access: | http://ndltd.ncl.edu.tw/handle/02784310287198891100 |