Mesh Simplification and Hybrid Rendering Techniques for Real-Time Rendering

博士 === 國立交通大學 === 資訊科學與工程研究所 === 95 === Real time rendering has been a kernel technology for interactive applications such as game, virtual reality (VR), and visual simulation. Real time rendering technologies can be geometrybased, image-based, or hybrid. In this thesis, we rst present two novel tec...

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Bibliographic Details
Main Authors: Chih-Chun Chen, 陳治君
Other Authors: Jung-Hong Chuang
Format: Others
Language:en_US
Published: 2006
Online Access:http://ndltd.ncl.edu.tw/handle/02784310287198891100