Summary: | 碩士 === 中原大學 === 資訊工程研究所 === 96 === In traditional learning, students can get learning information with method just to remember the content or the picture in the book. Hence, it can not let student get more and more learning effect. If students can observe and touch in real learning environment such like plant learning in the biology. By this way, it should raise student’s interest.
How to encourage learners' interests is an important issue. Some researchers have thoughts game should encourage learners' interests that there are four characteristics of games could enhance learning effects: (1) challenges; (2) fantasy; (3) curiosity; and, (4) control. In this research, we use the game concepts such like "challenges" and "control".
In designs for game concept "control", we want to offer students the personalized learning services based on choose learning activity. Hence, this research uses the activities which talking about the characteristics and attributes of learning objects around the learners and constructs the personalized context-awareness knowledge structure based on the feedbacks returned by the learners
In another design for game concept "challenges" which builds the game learning scenes by using personalized context-awareness knowledge structure. Each learning scene may cover one or many learning spots, and each learning spot has different learning objects. We can construct a series of learning scenes dynamically for individual learner based on the learner's choices, preferences and interests. Furthermore, a learning path involves learning scene switch is also generated automatically for the learner.
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