Applying RkNN query approach for target recommendation on role-playing on-line games
碩士 === 朝陽科技大學 === 資訊管理系碩士班 === 96 === The industry of the on-line games has vast business opportunity which makes the on-line game products on the market to be in great demand in recent years. In the on-line game, there over one half of all on-line games are role acting types. The disputes may occur...
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ndltd-TW-096CYUT53960192016-05-13T04:15:29Z http://ndltd.ncl.edu.tw/handle/99382129902986715862 Applying RkNN query approach for target recommendation on role-playing on-line games 於角色扮演線上遊戲中應用RkNN推薦攻擊目標之研究 Chih-chung Wang 王致中 碩士 朝陽科技大學 資訊管理系碩士班 96 The industry of the on-line games has vast business opportunity which makes the on-line game products on the market to be in great demand in recent years. In the on-line game, there over one half of all on-line games are role acting types. The disputes may occur that the players do not know each others and they may choose the same target to attack. Nearest Neighbor (NN) queries is used to find the object which is the nearest one. By this way of NN query, a lot of on-line games offer players to choose or recommend players to carry on the attack action to the monsters. However, the conflicts of attacking the same target by players are always happen by applying NN query. Reverse k-Nearest Neighbor (RkNN) query is used to find the objects which the query object is the k-nearest neighbor to them. In this research, we propose the RkNN query approaches to address the problem of attacking the same target by players in on-line games. Our experimental results show that our approaches are more efficiency to help players to gain the better game scores. Yu-Lung Lo 羅有隆 2008 學位論文 ; thesis 37 zh-TW |
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碩士 === 朝陽科技大學 === 資訊管理系碩士班 === 96 === The industry of the on-line games has vast business opportunity which makes the on-line game products on the market to be in great demand in recent years. In the on-line game, there over one half of all on-line games are role acting types. The disputes may occur that the players do not know each others and they may choose the same target to attack. Nearest Neighbor (NN) queries is used to find the object which is the nearest one. By this way of NN query, a lot of on-line games offer players to choose or recommend players to carry on the attack action to the monsters. However, the conflicts of attacking the same target by players are always happen by applying NN query. Reverse k-Nearest Neighbor (RkNN) query is used to find the objects which the query object is the k-nearest neighbor to them. In this research, we propose the RkNN query approaches to address the problem of attacking the same target by players in on-line games. Our experimental results show that our approaches are more efficiency to help players to gain the better game scores.
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author2 |
Yu-Lung Lo |
author_facet |
Yu-Lung Lo Chih-chung Wang 王致中 |
author |
Chih-chung Wang 王致中 |
spellingShingle |
Chih-chung Wang 王致中 Applying RkNN query approach for target recommendation on role-playing on-line games |
author_sort |
Chih-chung Wang |
title |
Applying RkNN query approach for target recommendation on role-playing on-line games |
title_short |
Applying RkNN query approach for target recommendation on role-playing on-line games |
title_full |
Applying RkNN query approach for target recommendation on role-playing on-line games |
title_fullStr |
Applying RkNN query approach for target recommendation on role-playing on-line games |
title_full_unstemmed |
Applying RkNN query approach for target recommendation on role-playing on-line games |
title_sort |
applying rknn query approach for target recommendation on role-playing on-line games |
publishDate |
2008 |
url |
http://ndltd.ncl.edu.tw/handle/99382129902986715862 |
work_keys_str_mv |
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