The Effects of the Flash-based Game-like Formative Assessment on Students’ Motivation and Achievement of Science Learning

碩士 === 國立彰化師範大學 === 科學教育研究所 === 97 === This study focuses on assessing effects of the “Flash-based Game-like Formative Assessment module” on students’ science learning motivation and achievement. The assessment module, which characterized by game-like, interactive, and feedback, is developed by the...

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Bibliographic Details
Main Authors: Wu-Chung-Ching, 吳俊慶
Other Authors: Kuo-Hua Wang
Format: Others
Language:zh-TW
Published: 2008
Online Access:http://ndltd.ncl.edu.tw/handle/10067308157448529600
Description
Summary:碩士 === 國立彰化師範大學 === 科學教育研究所 === 97 === This study focuses on assessing effects of the “Flash-based Game-like Formative Assessment module” on students’ science learning motivation and achievement. The assessment module, which characterized by game-like, interactive, and feedback, is developed by the researcher based on curriculum framework, theory of instructional media, and literatures. The learning unit is the “Reproduction of Flowering Plants“ of middle school science. A quasi-experimental design was conducted. Two classes(68 seventh grade students in total)of one public middle school in south Taiwan are randomly assigned into two groups. After classroom instruction, the experimental group(34 students)received the assessment module while the control group received traditional paper-pencil formative assessment. Instruments include “The Scale of Students' Motivation Toward Science Learning(SMTSL)”, “The Test on Reproduction of Flowering Plants“, “The Scale of Flash-based Game-like Formative Assessment”, and “The Scale of Student Perception of the Flash-based Game-like Formative Assessment.“ Both quantitative and qualitative data were collected and analyzed. Findings of the study include following four major aspects: 1. The “Flash-based Game-like Formative Assessment module” significantly increases students’ learning motivation, particularly in subscales of the self-efficacy and the worth of scientific learning. 2. Although the module doesn’t have obvious improvement in student learning achievement, it still shows better than traditional paper-pencil formative assessment. 3. Both “flash-based game-like formative assessment” and “traditional formative assessment” have same effect on student decay achievement test. 4. Students’ perceptions of the module become positively, especially in subscales of “Characteristics of the module”, ”strategy of Repeating Test”, “Animations”, and “Games”. According to the results, suugestions for developing the “Flash-based Game-like Formative Assessment module”, instruction use, and research are provided also in the study.