Summary: | 碩士 === 淡江大學 === 教育科技學系碩士班 === 97 === This study aimed to develop and summarize the instructional strategies of computer simulation game-based learning through literature and developing course for third grade students in university. This study is to make sure the feasibility and practicability of the instructional strategies of computer simulation game-based learning. Therefore, conducted one-group pretest-posttest design experiment and learning satisfactions, learning motivation.
This study found:
1.
Significant difference in one-group pretest-posttest design experiment, it can check the feasibility and practicability of the instructional strategies of computer simulation game-based learning.
2.
Learning satisfactions got average 3.44, that students felt satisfied in content of game based learning. Learning motivation got average 3.52, students thought game rules could help them understand faster that how to start the game.
3.
Learner interviews found that learner felt satisfied in interface controlling, but they need more feedbacks and teaching support just in time, and even game based learning also need more encouragement from teachers that can make them learn better.
4.
Finally, we collected entire data including interviews to revise the table of instructional strategies of computer simulation game-based learning. It will be a suggestion for teachers who develop computer simulation game-based learning.
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