The Design Principles and their Preliminary Application ofa Game-based Learning Program
碩士 === 元智大學 === 資訊傳播學系 === 97 === The major objective of digital game-based learning is to use the attractive playfulness factor of online games to strengthen the learning motivation of the learner and promote learning effects. This research aims to induce a set of design principles for digital game...
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ndltd-TW-097YZU056760222016-05-04T04:17:09Z http://ndltd.ncl.edu.tw/handle/65480534166522815294 The Design Principles and their Preliminary Application ofa Game-based Learning Program 悅趣化數位學習內容之設計規範研究與應用初探─以元智大學資訊傳播學系碩士班新生開啟研究生涯之自學教材為例 Shih-Hua Yen 顏詩樺 碩士 元智大學 資訊傳播學系 97 The major objective of digital game-based learning is to use the attractive playfulness factor of online games to strengthen the learning motivation of the learner and promote learning effects. This research aims to induce a set of design principles for digital game-based learning. Additionally, due to the rise in new media technology, the domain of information communication has expanded to various research domains. This research is also aimed at reviewing and analyzing these current, popular research orientations and issues of the past five years. Moreover, the researcher comprehends the problems encountered by newly enrolled graduate students in the Department of Information Communication at Yuan Ze University through focus group interviews, and will design an interactive template for digital game-based learning focused on these students. In order to improve the quality of this research, experts in related domains will be invited to validate the interactive template and provide recommendations. Last of all, this research will combine all of the recommendations received to supplement and reassess the principles of design and the interactive template. In summary of the above, the five points of research are listed as the following: (1) Integrating a system of design principles for digital game-based learning programs. (2) Understanding the difficulties encountered in the start of graduate life and the aspirations of newly enrolled students in the Department of Information Communication at Yuan Ze University. (3) Arranging and analyzing research orientations and issues in the domain of Information Communication. (4) Planning and designing of interactive content for a digital game-based learning template . (5) Discovering defects and blind spots that are easily ignored by inviting experts to validate the template. Additionally, through invited experts, the researcher believes that the comprehensive quality of the research can be improved and the template can be seen as validated by authentic principles. Chao-yun Liang 梁朝雲 2009 學位論文 ; thesis 169 zh-TW |
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碩士 === 元智大學 === 資訊傳播學系 === 97 === The major objective of digital game-based learning is to use the attractive playfulness factor of online games to strengthen the learning motivation of the learner and promote learning effects. This research aims to induce a set of design principles for digital game-based learning. Additionally, due to the rise in new media technology, the domain of information communication has expanded to various research domains. This research is also aimed at reviewing and analyzing these current, popular research orientations and issues of the past five years. Moreover, the researcher comprehends the problems encountered by newly enrolled graduate students in the Department of Information Communication at Yuan Ze University through focus group interviews, and will design an interactive template for digital game-based learning focused on these students. In order to improve the quality of this research, experts in related domains will be invited to validate the interactive template and provide recommendations. Last of all, this research will combine all of the recommendations received to supplement and reassess the principles of design and the interactive template.
In summary of the above, the five points of research are listed as the following: (1) Integrating a system of design principles for digital game-based learning programs. (2) Understanding the difficulties encountered in the start of graduate life and the aspirations of newly enrolled students in the Department of Information Communication at Yuan Ze University. (3) Arranging and analyzing research orientations and issues in the domain of Information Communication. (4) Planning and designing of interactive content for a digital game-based learning template . (5) Discovering defects and blind spots that are easily ignored by inviting experts to validate the template. Additionally, through invited experts, the researcher believes that the comprehensive quality of the research can be improved and the template can be seen as validated by authentic principles.
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author2 |
Chao-yun Liang |
author_facet |
Chao-yun Liang Shih-Hua Yen 顏詩樺 |
author |
Shih-Hua Yen 顏詩樺 |
spellingShingle |
Shih-Hua Yen 顏詩樺 The Design Principles and their Preliminary Application ofa Game-based Learning Program |
author_sort |
Shih-Hua Yen |
title |
The Design Principles and their Preliminary Application ofa Game-based Learning Program |
title_short |
The Design Principles and their Preliminary Application ofa Game-based Learning Program |
title_full |
The Design Principles and their Preliminary Application ofa Game-based Learning Program |
title_fullStr |
The Design Principles and their Preliminary Application ofa Game-based Learning Program |
title_full_unstemmed |
The Design Principles and their Preliminary Application ofa Game-based Learning Program |
title_sort |
design principles and their preliminary application ofa game-based learning program |
publishDate |
2009 |
url |
http://ndltd.ncl.edu.tw/handle/65480534166522815294 |
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