A Study of Interface for Interactive Representation in Museum─A Case Study of Paul Tien Shen’s Work and RFID’s Implementation

碩士 === 明道大學 === 設計學院碩士班 === 98 === The museum is one kind of unofficial educational institution, which could be categorized as scientific museum, art museum, zoo, botanical garden…ect.,which not only provides a place of collecting art works, but also demonstrates them. Display usually is a common wa...

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Bibliographic Details
Main Authors: Kai-Hsiang Hu, 胡開翔
Other Authors: Mo-Li Yeh
Format: Others
Language:zh-TW
Published: 2010
Online Access:http://ndltd.ncl.edu.tw/handle/75240102119597843809
Description
Summary:碩士 === 明道大學 === 設計學院碩士班 === 98 === The museum is one kind of unofficial educational institution, which could be categorized as scientific museum, art museum, zoo, botanical garden…ect.,which not only provides a place of collecting art works, but also demonstrates them. Display usually is a common way for the historical relics or the masterpieces for audience. The aim of display is to make people to realize the value of aesthetic and history, during the shortly visual browsing process. However, collections of cultural estates in museums are immense, and visiters’ interests and viewing experiences are not the same. In addition, the opening time of museums are not enough for people to completely comprehend objects in the exhibition. These factors bring some bad affects during the process, like exhaustedly with interest reducing, which pointed by Benjamin Gilman (1916), “the museum is weary sickness (museum fatigue)”. This problem will decrease viewers’ learning efficiency from art works. Based on that, the problem of this research is how to guide audiences to select appreciate subjects, in which they are interested, in order to reduce the tiredness of looking art works and to enable to search the information efficiently. The visiting behaviors of audiences is the key factor of interest reductions in the visiting process. In Falj & Balling’s study, they explained that new information could spur people on (Falj & Balling, 1982). In this paper, therefore, we attempt to change the former passive form of visiting pattern into users objective selections, which they mostly want to visit in short period of time. Therefore, the information on the index panel could be divided into three categories of information: kind, age, and texture. By using the RFID technology for acquiring three categories of information from database, audiences could get more interactions and what they just want in the viewing process. In conclusion, this research proposes a new active interface for browsing and learning artworks, which collected by museums. By doing so, users will have new explorations of searching and viewing information in museums. Furthermore, the applications of this interface could lead to a new development of technology for searching information on web site.