The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines
碩士 === 國立臺中教育大學 === 科學應用與推廣學系科學教育碩士班 === 98 === The purpose of this study is adopted action research to explore the teaching activities which integrate the teaching model of Creative Problem Solving (CPS) into science games to be designed as simple machines, as well as the potential problems and sol...
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ndltd-TW-098NTCTC1470292015-11-13T04:15:09Z http://ndltd.ncl.edu.tw/handle/94716817035164389052 The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines 創造性問題解決融入科學遊戲教學活動發展-以「簡易機械」為例 Hsieh,Meng-Jing 謝孟靜 碩士 國立臺中教育大學 科學應用與推廣學系科學教育碩士班 98 The purpose of this study is adopted action research to explore the teaching activities which integrate the teaching model of Creative Problem Solving (CPS) into science games to be designed as simple machines, as well as the potential problems and solutions that may be encountered when practiced in teaching. Furthermore, this study also focus on teacher’s professional development during designing and implementing science games in teaching. In this study, the teaching activities were conducted in 3 phases, the subjects including 3 classes in the 5th grade in Happy Elementary School (pseudo name), that was carried on 6 class hours each phase. Through the ways such as recorded instruction videotapes, interviews records, observations by cooperative teachers, activity worksheets, student questionnaires, and teaching journals etc., the related data for this study was collected for analysis. The results in this study were as follows : (1) the science games integrated into CPS can provide teachers with supplementary teaching material for science teaching or science dissemination instruction. (2) The researcher proposed various solutions of the four problems:teaching activities design, teaching skill, teaching aids, venues, that caused while developing the teaching activities. (3) the researcher acquired professional development in teaching design, teaching capability, and teachers’ research ability. Finally, this study has proposed concrete suggestions for teaching designs and practices of scientific games as well as directions for future research. Hsu,Liang-Rong 許良榮 2010 學位論文 ; thesis 198 zh-TW |
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碩士 === 國立臺中教育大學 === 科學應用與推廣學系科學教育碩士班 === 98 === The purpose of this study is adopted action research to explore the teaching activities which integrate the teaching model of Creative Problem Solving (CPS) into science games to be designed as simple machines, as well as the potential problems and solutions that may be encountered when practiced in teaching. Furthermore, this study also focus on teacher’s professional development during designing and implementing science games in teaching. In this study, the teaching activities were conducted in 3 phases, the subjects including 3 classes in the 5th grade in Happy Elementary School (pseudo name), that was carried on 6 class hours each phase. Through the ways such as recorded instruction videotapes, interviews records, observations by cooperative teachers, activity worksheets, student questionnaires, and teaching journals etc., the related data for this study was collected for analysis. The results in this study were as follows : (1) the science games integrated into CPS can provide teachers with supplementary teaching material for science teaching or science dissemination instruction. (2) The researcher proposed various solutions of the four problems:teaching activities design, teaching skill, teaching aids, venues, that caused while developing the teaching activities. (3) the researcher acquired professional development in teaching design, teaching capability, and teachers’ research ability. Finally, this study has proposed concrete suggestions for teaching designs and practices of scientific games as well as directions for future research.
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author2 |
Hsu,Liang-Rong |
author_facet |
Hsu,Liang-Rong Hsieh,Meng-Jing 謝孟靜 |
author |
Hsieh,Meng-Jing 謝孟靜 |
spellingShingle |
Hsieh,Meng-Jing 謝孟靜 The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines |
author_sort |
Hsieh,Meng-Jing |
title |
The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines |
title_short |
The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines |
title_full |
The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines |
title_fullStr |
The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines |
title_full_unstemmed |
The Development of Creative Problem Solving in Science Game Teaching: An Example of Simple Machines |
title_sort |
development of creative problem solving in science game teaching: an example of simple machines |
publishDate |
2010 |
url |
http://ndltd.ncl.edu.tw/handle/94716817035164389052 |
work_keys_str_mv |
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