The empirical study of play's intention to play mobile game

碩士 === 開南大學 === 資訊及電子商務學系 === 100 === The purpose of this study is to develop and empirically test a theoretical model and to investigate the determinants of player’s intention to play mobile games. The proposed model integrates sense of virtual community and perceived cost as well as two external v...

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Main Authors: Hu, Chu Hao, 胡倬豪
Other Authors: Yahg,Chih Chin
Format: Others
Language:zh-TW
Published: 2012
Online Access:http://ndltd.ncl.edu.tw/handle/89215831410201604812
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spelling ndltd-TW-100KNU007630032015-10-13T21:02:41Z http://ndltd.ncl.edu.tw/handle/89215831410201604812 The empirical study of play's intention to play mobile game 探討玩家玩行動遊戲之行為意圖 Hu, Chu Hao 胡倬豪 碩士 開南大學 資訊及電子商務學系 100 The purpose of this study is to develop and empirically test a theoretical model and to investigate the determinants of player’s intention to play mobile games. The proposed model integrates sense of virtual community and perceived cost as well as two external variables: information quality and system quality into the TAM model while the perceived usefulness replaced by perceived playfulness. The analysis results showed that the games quality had a significant influence on the perceived ease of use and perceived playfulness, which in turn affected the player’s intention to play mobile games. The sense of virtual community, perceived ease of use, and perceived playfulness also had been found to have a significant impact on the player’s intention to play mobile games. Yahg,Chih Chin 楊治清 2012 學位論文 ; thesis 56 zh-TW
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language zh-TW
format Others
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description 碩士 === 開南大學 === 資訊及電子商務學系 === 100 === The purpose of this study is to develop and empirically test a theoretical model and to investigate the determinants of player’s intention to play mobile games. The proposed model integrates sense of virtual community and perceived cost as well as two external variables: information quality and system quality into the TAM model while the perceived usefulness replaced by perceived playfulness. The analysis results showed that the games quality had a significant influence on the perceived ease of use and perceived playfulness, which in turn affected the player’s intention to play mobile games. The sense of virtual community, perceived ease of use, and perceived playfulness also had been found to have a significant impact on the player’s intention to play mobile games.
author2 Yahg,Chih Chin
author_facet Yahg,Chih Chin
Hu, Chu Hao
胡倬豪
author Hu, Chu Hao
胡倬豪
spellingShingle Hu, Chu Hao
胡倬豪
The empirical study of play's intention to play mobile game
author_sort Hu, Chu Hao
title The empirical study of play's intention to play mobile game
title_short The empirical study of play's intention to play mobile game
title_full The empirical study of play's intention to play mobile game
title_fullStr The empirical study of play's intention to play mobile game
title_full_unstemmed The empirical study of play's intention to play mobile game
title_sort empirical study of play's intention to play mobile game
publishDate 2012
url http://ndltd.ncl.edu.tw/handle/89215831410201604812
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