Using Meshless Shape Deformation in 2D Character Animation

碩士 === 大同大學 === 資訊工程學系(所) === 100 === In traditional 2D animation production, animators must generate lots of similar images just for little changes of character’s posture, which is bothersome and time consuming. The aim of the current study is to develop an easily manipulated and interactive animat...

Full description

Bibliographic Details
Main Authors: Jing-Zheng Wang, 王京政
Other Authors: Jyun-Ming Chen
Format: Others
Language:zh-TW
Published: 2011
Online Access:http://ndltd.ncl.edu.tw/handle/44118757268467951891