A Study on Mobile Game Players’ Behavior Based on Technology Acceptance Model

碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 101 ===   According to the Foressing Innovative New Digiservices research result, the number of the people who are using smartphones is increased year by year. The highest percentage of the participation is in the game. Each person has their own behavior in the act...

Full description

Bibliographic Details
Main Authors: Yu-Chen Tiao, 刁于宸
Other Authors: Wei-Peng Liao
Format: Others
Language:zh-TW
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/14377530757261827828