A Study on Mobile Game Players’ Behavior Based on Technology Acceptance Model
碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 101 === According to the Foressing Innovative New Digiservices research result, the number of the people who are using smartphones is increased year by year. The highest percentage of the participation is in the game. Each person has their own behavior in the act...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2013
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Online Access: | http://ndltd.ncl.edu.tw/handle/14377530757261827828 |