Exploring the interaction of Children’s E-book in Learning Motivation

碩士 === 元智大學 === 資訊傳播學系 === 101 === The development in e-book brought the interactive design research to be the people’s attention. The aim of this study is based on the design elements of experiential learning in children's e-book, and point at interaction of elements. Then, according to the tw...

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Bibliographic Details
Main Authors: Yu-Wen Wang, 王郁雯
Other Authors: Ming-Chieh Hsu
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/77586304510697532388
Description
Summary:碩士 === 元智大學 === 資訊傳播學系 === 101 === The development in e-book brought the interactive design research to be the people’s attention. The aim of this study is based on the design elements of experiential learning in children's e-book, and point at interaction of elements. Then, according to the two different interactive levels of e-books, this paper discusses deeply for testing the children's learning motivation. This paper is a quantitative research based on experimental method, and distract from two different interactive levels (low and high) of studies. Taking the ARCS Motivation Model made by Keller as the construction, and based on the literature review of user experience to add the element "pleasure" to the new Motivation Model that compared with two electronic studies for children's learning motivation. The results show there was no significant differences in these two different interactive levels studies for child's learning motivation. Children have a great affection for both of these two studies, and the score of learning motivation were in the range of agree and strongly agree. Furthermore, there are four factors that didn’t obviously affect and become the reference for the researcher are as follows: 1) sex; 2) different personal learning goal mode; 3) stimulation by new technology will not retain for a long time; 4) unfamiliar with the change in learning experience.