Summary: | 碩士 === 國立中正大學 === 資訊工程研究所 === 102 === With a rapidly increasing use of the interactive 3D animation in the video
games and virtual environments, more and more animation information is
applied to the commercial game. How to generate the realistic animation
e±ciently has been an signi¯cant issue. Traditionally, we use the motion
capture system to generate the realistic animation. However, the motion
capture system is expensive and complex setting process. To tackle this
issue, we develop the animation generation system for Kinect device, which
enables users to generate the realistic animation easily.
In this work we provide the animation generation using the "Motion
Graph" method. We develop the system with two steps. First, we collect
the motions and analyze motion data. Second, we perform a motion graph
model to blend new motions. And, we experiment on a motion database with
several kinds of motion types, and the experiment shows that our approach
is more helpful for generating realistic animation.
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