Kinect-Driven Animation Generation

碩士 === 國立中正大學 === 資訊工程研究所 === 102 === With a rapidly increasing use of the interactive 3D animation in the video games and virtual environments, more and more animation information is applied to the commercial game. How to generate the realistic animation e±ciently has been an signi¯cant issue. Trad...

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Bibliographic Details
Main Authors: Yung-Chin Cheng, 鄭永欽
Other Authors: Jyh-Jong Tsay
Format: Others
Language:en_US
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/k2ey97
Description
Summary:碩士 === 國立中正大學 === 資訊工程研究所 === 102 === With a rapidly increasing use of the interactive 3D animation in the video games and virtual environments, more and more animation information is applied to the commercial game. How to generate the realistic animation e±ciently has been an signi¯cant issue. Traditionally, we use the motion capture system to generate the realistic animation. However, the motion capture system is expensive and complex setting process. To tackle this issue, we develop the animation generation system for Kinect device, which enables users to generate the realistic animation easily. In this work we provide the animation generation using the "Motion Graph" method. We develop the system with two steps. First, we collect the motions and analyze motion data. Second, we perform a motion graph model to blend new motions. And, we experiment on a motion database with several kinds of motion types, and the experiment shows that our approach is more helpful for generating realistic animation.