Customer Churn Prediction in Virtual Worlds

碩士 === 國立交通大學 === 資訊管理研究所 === 102 === With the rapid development of internet websites, more and more online games are produced. Virtual Worlds (VWs) are getting more attention because of the booming trend of on-line games. The highly growth market of VWs attract many companies to join the contest. B...

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Main Authors: Chen, Po-Yu, 陳柏宇
Other Authors: Liu, Duen-Ren
Format: Others
Language:en_US
Published: 2013
Online Access:http://ndltd.ncl.edu.tw/handle/27497138210438784042
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spelling ndltd-TW-102NCTU53960032015-10-13T23:16:04Z http://ndltd.ncl.edu.tw/handle/27497138210438784042 Customer Churn Prediction in Virtual Worlds 虛擬世界之客戶流失預測 Chen, Po-Yu 陳柏宇 碩士 國立交通大學 資訊管理研究所 102 With the rapid development of internet websites, more and more online games are produced. Virtual Worlds (VWs) are getting more attention because of the booming trend of on-line games. The highly growth market of VWs attract many companies to join the contest. But the fierce competitions result in a high customer turnover and shortage of profit. Moreover, the unsatisfied customer may spread negative word-of-mouth effect to the company. Therefore, how to predict the churner in the virtual worlds and satisfy them has becoming an important issue. Even though customers churn prediction has been studying in the telecom, financial and retail industry to reduce customer turnover rate, but has not been applied in the virtual worlds to solve the customers’ turnover problem. The objective of this research is to develop a novel virtual world customer churn prediction method. This study analyzes the relationship between customer churn and three kinds of user behaviors in virtual world. The behaviors include virtual life behaviors, social contact behavior, and social influences of social circle neighbors. Our proposed model use random forest and neural network to classify the customer churn in virtual worlds by the three user behaviors mentioned above. The results shows our propose model considering both user’s activity energy and social circle neighbors’ social influence will have better performance. Also, the result shows the performance of decision tree is better than neural network for customer churn prediction in virtual worlds. Liu, Duen-Ren 劉敦仁 2013 學位論文 ; thesis 32 en_US
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description 碩士 === 國立交通大學 === 資訊管理研究所 === 102 === With the rapid development of internet websites, more and more online games are produced. Virtual Worlds (VWs) are getting more attention because of the booming trend of on-line games. The highly growth market of VWs attract many companies to join the contest. But the fierce competitions result in a high customer turnover and shortage of profit. Moreover, the unsatisfied customer may spread negative word-of-mouth effect to the company. Therefore, how to predict the churner in the virtual worlds and satisfy them has becoming an important issue. Even though customers churn prediction has been studying in the telecom, financial and retail industry to reduce customer turnover rate, but has not been applied in the virtual worlds to solve the customers’ turnover problem. The objective of this research is to develop a novel virtual world customer churn prediction method. This study analyzes the relationship between customer churn and three kinds of user behaviors in virtual world. The behaviors include virtual life behaviors, social contact behavior, and social influences of social circle neighbors. Our proposed model use random forest and neural network to classify the customer churn in virtual worlds by the three user behaviors mentioned above. The results shows our propose model considering both user’s activity energy and social circle neighbors’ social influence will have better performance. Also, the result shows the performance of decision tree is better than neural network for customer churn prediction in virtual worlds.
author2 Liu, Duen-Ren
author_facet Liu, Duen-Ren
Chen, Po-Yu
陳柏宇
author Chen, Po-Yu
陳柏宇
spellingShingle Chen, Po-Yu
陳柏宇
Customer Churn Prediction in Virtual Worlds
author_sort Chen, Po-Yu
title Customer Churn Prediction in Virtual Worlds
title_short Customer Churn Prediction in Virtual Worlds
title_full Customer Churn Prediction in Virtual Worlds
title_fullStr Customer Churn Prediction in Virtual Worlds
title_full_unstemmed Customer Churn Prediction in Virtual Worlds
title_sort customer churn prediction in virtual worlds
publishDate 2013
url http://ndltd.ncl.edu.tw/handle/27497138210438784042
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