Implementation of Gamification Concept into Design of Exiel's Padded Weapons(EPW) Safety Weapon
碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 102 === Gamificationis using game elements and game thinking in non-game contextsto enhance the use’s level of participation.EPW(Exiel's Padded Weapons) safety weaponis a weapon which is referencing thereal weight of weapons ,center of gravity a...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/67762089213216034361 |
Summary: | 碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 102 === Gamificationis using game elements and game thinking in non-game contextsto enhance the use’s level of participation.EPW(Exiel's Padded Weapons) safety weaponis a weapon which is referencing thereal weight of weapons ,center of gravity and length for people practicing weapon skills . This paper isimplementingGamificationconcept into design of Exiel's Padded Weapons(EPW) safety weapon .
The game element used is “Hit Point”(HP) in Fight Technology Game . Using the Android mobile device for being HP monitor .Arduino and Arduino kids are sensors on the users body and EPW .Arduino kids is used to measure speed for how much damage might be when hitting each other.This system need customized equipment for head and body , and the connection between equipment and the HP monitor is Bluetooth . After finishing this system , we use questionnaire base on comparing “implementing Gamification” and “non-implementing Gamification” demonstrate . The conclusion is drawn into theGamification design can really enhance the use of degree of participtation , and contact with users with game elements .
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