Discussing interaction among real-time strategy online game players from the perspective of social capital: The case of online game ‘League of Legends’.
碩士 === 輔仁大學 === 大眾傳播學研究所碩士班 === 103
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2015
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Online Access: | http://ndltd.ncl.edu.tw/handle/4a8mnm |
Summary: | 碩士 === 輔仁大學 === 大眾傳播學研究所碩士班 === 103 |
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