The Application of Augmented Reality in Interactive Learning System
碩士 === 銘傳大學 === 電子工程學系碩士班 === 103 === This study is based on the motion sensing technology and augmented reality (AR). We used Kinect, Windows Kinect SDK and Emgu to develop 3 interactive learning systems including gear unit, friction unit and time unit to help users learning science. This system us...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2015
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Online Access: | http://ndltd.ncl.edu.tw/handle/95753105772557226405 |
Summary: | 碩士 === 銘傳大學 === 電子工程學系碩士班 === 103 === This study is based on the motion sensing technology and augmented reality (AR). We used Kinect, Windows Kinect SDK and Emgu to develop 3 interactive learning systems including gear unit, friction unit and time unit to help users learning science. This system used Light Coding and Machine Learning to capture Skeleton joint coordinates. It offered users a natural and intuitive way to use different modes of limb movement and let users interact with virtual objects on the monitor. The subject matter of the system was designed to be creative and edutainment. The users can interact with the system by playing video games. And last, this study used the 8 Golden Rules to verify the applicability of the human–computer interface systems.
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