The Application of Augmented Reality in Interactive Learning System

碩士 === 銘傳大學 === 電子工程學系碩士班 === 103 === This study is based on the motion sensing technology and augmented reality (AR). We used Kinect, Windows Kinect SDK and Emgu to develop 3 interactive learning systems including gear unit, friction unit and time unit to help users learning science. This system us...

Full description

Bibliographic Details
Main Authors: Wen-Kai Wang, 王文楷
Other Authors: Jen-Yang Chen
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/95753105772557226405
id ndltd-TW-103MCU05428002
record_format oai_dc
spelling ndltd-TW-103MCU054280022016-09-25T04:05:00Z http://ndltd.ncl.edu.tw/handle/95753105772557226405 The Application of Augmented Reality in Interactive Learning System 擴增實境技術應用於互動式學習系統開發之研究 Wen-Kai Wang 王文楷 碩士 銘傳大學 電子工程學系碩士班 103 This study is based on the motion sensing technology and augmented reality (AR). We used Kinect, Windows Kinect SDK and Emgu to develop 3 interactive learning systems including gear unit, friction unit and time unit to help users learning science. This system used Light Coding and Machine Learning to capture Skeleton joint coordinates. It offered users a natural and intuitive way to use different modes of limb movement and let users interact with virtual objects on the monitor. The subject matter of the system was designed to be creative and edutainment. The users can interact with the system by playing video games. And last, this study used the 8 Golden Rules to verify the applicability of the human–computer interface systems. Jen-Yang Chen 陳珍源 2015 學位論文 ; thesis 75 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 銘傳大學 === 電子工程學系碩士班 === 103 === This study is based on the motion sensing technology and augmented reality (AR). We used Kinect, Windows Kinect SDK and Emgu to develop 3 interactive learning systems including gear unit, friction unit and time unit to help users learning science. This system used Light Coding and Machine Learning to capture Skeleton joint coordinates. It offered users a natural and intuitive way to use different modes of limb movement and let users interact with virtual objects on the monitor. The subject matter of the system was designed to be creative and edutainment. The users can interact with the system by playing video games. And last, this study used the 8 Golden Rules to verify the applicability of the human–computer interface systems.
author2 Jen-Yang Chen
author_facet Jen-Yang Chen
Wen-Kai Wang
王文楷
author Wen-Kai Wang
王文楷
spellingShingle Wen-Kai Wang
王文楷
The Application of Augmented Reality in Interactive Learning System
author_sort Wen-Kai Wang
title The Application of Augmented Reality in Interactive Learning System
title_short The Application of Augmented Reality in Interactive Learning System
title_full The Application of Augmented Reality in Interactive Learning System
title_fullStr The Application of Augmented Reality in Interactive Learning System
title_full_unstemmed The Application of Augmented Reality in Interactive Learning System
title_sort application of augmented reality in interactive learning system
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/95753105772557226405
work_keys_str_mv AT wenkaiwang theapplicationofaugmentedrealityininteractivelearningsystem
AT wángwénkǎi theapplicationofaugmentedrealityininteractivelearningsystem
AT wenkaiwang kuòzēngshíjìngjìshùyīngyòngyúhùdòngshìxuéxíxìtǒngkāifāzhīyánjiū
AT wángwénkǎi kuòzēngshíjìngjìshùyīngyòngyúhùdòngshìxuéxíxìtǒngkāifāzhīyánjiū
AT wenkaiwang applicationofaugmentedrealityininteractivelearningsystem
AT wángwénkǎi applicationofaugmentedrealityininteractivelearningsystem
_version_ 1718385356369297408