The Study of Preference of the Gameplay Experience of Tabletop Games

碩士 === 世新大學 === 圖文傳播暨數位出版學系 === 105 === In recent years, despite text descriptions, information is integrated into infographic (or information graphic) with visual design elements. It’s not only convenient to read, but also make it easier to understand the contents it contains. Meanwhile, since the...

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Bibliographic Details
Main Authors: Chen, Chun-yu, 陳俊佑
Other Authors: Hao, Tsung-Yu
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/5jp444
Description
Summary:碩士 === 世新大學 === 圖文傳播暨數位出版學系 === 105 === In recent years, despite text descriptions, information is integrated into infographic (or information graphic) with visual design elements. It’s not only convenient to read, but also make it easier to understand the contents it contains. Meanwhile, since the trend of board game is gradually more and more popular in Taiwan, including the common gameplay of Chinese chess, gomoku, chess, monopoly, playing cards, and the spread of German-style board games, this trend had indicated that the culture of board gaming in Taiwan is phenomenal. By the mean of questionnaire investigation, this essay is the research for the board gaming experience among the players, and merge the information gathered from the data into infographic with the design elements of it to understand the causes lead the trend and the further direction for developing the board games in the future. By the methods of interview and questionnaire, it’s common to see workers of service industry and students around 15 and 44 play tabletop games.