The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students

碩士 === 國立嘉義大學 === 輔導與諮商學系研究所 === 106 === The main purpose of my research was to discuss the instant and continuous effects of integrating board games with class counseling program on promoting peer interactions for the elementary school 4th grader students. The study applied the unequal pretest-post...

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Main Author: 殷雅玲
Other Authors: 王以仁
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/g5j9m3
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spelling ndltd-TW-106NCYU54640382019-09-05T03:29:23Z http://ndltd.ncl.edu.tw/handle/g5j9m3 The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students 桌遊融入班級輔導方案對國小四年級學童同儕互動效果之研究 殷雅玲 碩士 國立嘉義大學 輔導與諮商學系研究所 106 The main purpose of my research was to discuss the instant and continuous effects of integrating board games with class counseling program on promoting peer interactions for the elementary school 4th grader students. The study applied the unequal pretest-posttest control group method. The two classes of 4th grader students among one of Tainan Municipal Elementary Schools were subjected, and these students were divided into the experimental group and the control group. The experimental group accepted the situation about integrating board games with class counseling program at the 5th integrated activity class period time in every Monday and Thursday. This study would go on for 40 minutes per time, 10 times of 5 weeks. But the control group didn’t attend this study and followed their original integrated activity class. The instrument utilized to examine the effects of the program was “Elementary Students Peer’s AdaptionInventory.” The instrument mainly examined peer interactive relationship. All students were examined the pre-testing, the post-testing and a four-weeks later post-testingwith deferring test. . The researcher applied ANCOVA or Nonparametric Statistics, and Johnson-Neyman method to analyze the data from pre-test, post-test and follow-up test, and explore the experimental effects. In addition, the experimental group filled in the feedback worksheets as the evidences and supplementary data of my research result (as the subsidiary data of the assessment program course). According to the results and discussions, I presented the research results as the followings: 1. The integrating board games with class counseling program on promoting peer interactions for the elementary school 4th grader students was immediately targeted effects but not deferring effects. 2. The integrating board games with class counseling program on promoting peer reliance for the elementary school 4th grader students was not immediately targeted effectsbut was targeted deferring effects ( continuous effects ). 3.The supplementary data showed: the positive relationship between the experimental group’s interaction dimension and reliance dimension was going on increasing, but the negative relationship between competition dimension and conflict dimension was going down dropping. Finally, based on the results, suggestions for learning guidance and further researchers were provided in this study. 王以仁 2018 學位論文 ; thesis 90 zh-TW
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description 碩士 === 國立嘉義大學 === 輔導與諮商學系研究所 === 106 === The main purpose of my research was to discuss the instant and continuous effects of integrating board games with class counseling program on promoting peer interactions for the elementary school 4th grader students. The study applied the unequal pretest-posttest control group method. The two classes of 4th grader students among one of Tainan Municipal Elementary Schools were subjected, and these students were divided into the experimental group and the control group. The experimental group accepted the situation about integrating board games with class counseling program at the 5th integrated activity class period time in every Monday and Thursday. This study would go on for 40 minutes per time, 10 times of 5 weeks. But the control group didn’t attend this study and followed their original integrated activity class. The instrument utilized to examine the effects of the program was “Elementary Students Peer’s AdaptionInventory.” The instrument mainly examined peer interactive relationship. All students were examined the pre-testing, the post-testing and a four-weeks later post-testingwith deferring test. . The researcher applied ANCOVA or Nonparametric Statistics, and Johnson-Neyman method to analyze the data from pre-test, post-test and follow-up test, and explore the experimental effects. In addition, the experimental group filled in the feedback worksheets as the evidences and supplementary data of my research result (as the subsidiary data of the assessment program course). According to the results and discussions, I presented the research results as the followings: 1. The integrating board games with class counseling program on promoting peer interactions for the elementary school 4th grader students was immediately targeted effects but not deferring effects. 2. The integrating board games with class counseling program on promoting peer reliance for the elementary school 4th grader students was not immediately targeted effectsbut was targeted deferring effects ( continuous effects ). 3.The supplementary data showed: the positive relationship between the experimental group’s interaction dimension and reliance dimension was going on increasing, but the negative relationship between competition dimension and conflict dimension was going down dropping. Finally, based on the results, suggestions for learning guidance and further researchers were provided in this study.
author2 王以仁
author_facet 王以仁
殷雅玲
author 殷雅玲
spellingShingle 殷雅玲
The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students
author_sort 殷雅玲
title The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students
title_short The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students
title_full The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students
title_fullStr The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students
title_full_unstemmed The Effect of Integrating Board Game with Class Counseling Program on Peer Interactions for Elementary School 4th Grader Students
title_sort effect of integrating board game with class counseling program on peer interactions for elementary school 4th grader students
publishDate 2018
url http://ndltd.ncl.edu.tw/handle/g5j9m3
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