A Study on Difficulties and Strategies to Application of Digital Game-based Learning for Elementary School Teachers in New Taipei City

碩士 === 中華大學 === 科技管理學系 === 107 === The purpose of this study is to investigate the current situation of the implementation of digital game-based learning, the difficulties and coping strategies of the Elementary School Teachers in New Taipei City, and whether the difficulties of the implementation o...

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Bibliographic Details
Main Authors: HSIAO, CHUAN-FENG, 蕭權丰
Other Authors: Lai, Yi-Hsuan
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/af7g32
Description
Summary:碩士 === 中華大學 === 科技管理學系 === 107 === The purpose of this study is to investigate the current situation of the implementation of digital game-based learning, the difficulties and coping strategies of the Elementary School Teachers in New Taipei City, and whether the difficulties of the implementation of digital game-based learning and the coping strategies of teachers with different personal background variables are different. Teachers implement the difficulties of digital game-based learning and the related situations of the coping strategy. This study conducted a questionnaire survey to the Elementary school teachers in New Taipei City. The data was analyzed by SPSS 17.0 software package. Descriptive statistical analysis, independent sample t-test, single-factor variance analysis, and Pearson correlation analysis were used. Data processing, based on the results of the study, summarized as follows: 1.New Taipei City Elementary School teachers use digital game-based learning to integrate teaching for more than one semester, accounting for 70%; the frequency of use is less than one week, accounting for 60%. 2.The application of digital game-based learning in the teaching of elementary school teachers in New Taipei City is mostly in the field of language and mathematics. 3. The difficulties of the application of digital game-based learning into the teaching of the elementary school teachers in New Taipei City are mainly from the "teacher-level dilemma". The rest are "student level dilemma", "equipment level dilemma" and "school administrative coordination level dilemma". 4. The best strategy for the application of digital game-based learning is the "student level dilemma". The rest are "equipment level dilemma", "teacher level dilemma" and "school administrative coordination level". Dilemma." 5. There is a low correlation between the "implementation difficuty" and the "coping strategy" of the digital game learning . The researchers also made recommendations based on the above research conclusions as a reference.