The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical
碩士 === 國立臺北教育大學 === 數學暨資訊教育學系碩士班 === 107 === In recent years, teachers gradually use computer-based learning tools in the classrooms in order to improve the learning contents that traditional teaching can not present. Among computer-based learning tools, digital game has been proved as a useful lear...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2019
|
Online Access: | http://ndltd.ncl.edu.tw/handle/8m6wf8 |
id |
ndltd-TW-107NTPT0480006 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-107NTPT04800062019-07-13T03:36:21Z http://ndltd.ncl.edu.tw/handle/8m6wf8 The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical 結合經驗學習圈理論之遊戲式學習法對數學科學習成效之影響 LO, WEN-YU 羅文妤 碩士 國立臺北教育大學 數學暨資訊教育學系碩士班 107 In recent years, teachers gradually use computer-based learning tools in the classrooms in order to improve the learning contents that traditional teaching can not present. Among computer-based learning tools, digital game has been proved as a useful learning aid since it has various elements that can attract students’ attention. Besides, RPG is considered as one of the simplest digital games. However, the various elements in digital game may not suit every student because of the diversity of individuals’ learning preference. Kolb asserted that experiential learning cycle may suit all learning styles. Furthermore, an effective learning needs to pass through the four learning stages in experiential learning cycle. Therefore, this study integrates experiential learning cycle theory into game-based learning on elementary school students’ mathematics learning performance and to analyze learners’ behavior mode during the game process by using leg sequential analysis. The results showed that experimental group performed significantly higher than control group on learning achievement, it means that the method proposed in this study can effectively help students to learn mathematics. And the game process showed the experimental group was actively willing to do more difficult mathematical problems. Besides, the control group was less familiar with game flow in comparison to the experimental group. YANG, KAI-HSIANG 楊凱翔 2019 學位論文 ; thesis 53 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺北教育大學 === 數學暨資訊教育學系碩士班 === 107 === In recent years, teachers gradually use computer-based learning tools in the
classrooms in order to improve the learning contents that traditional teaching can not present. Among computer-based learning tools, digital game has been proved as a useful learning aid since it has various elements that can attract students’ attention. Besides, RPG is considered as one of the simplest digital games. However, the various elements in digital game may not suit every student because of the diversity of individuals’ learning preference. Kolb asserted that experiential learning cycle may suit all learning styles. Furthermore, an effective learning needs to pass through the four learning stages in experiential learning cycle. Therefore, this study integrates experiential learning cycle theory into game-based learning on elementary school students’ mathematics learning performance and to analyze learners’ behavior mode during the game process by using leg sequential analysis. The results showed that experimental group performed significantly higher than control group on learning achievement, it means that the method proposed in this study can effectively help students to learn mathematics. And the game process showed the experimental group was actively willing to do more difficult mathematical problems. Besides, the control group was less familiar with game flow in comparison to the experimental group.
|
author2 |
YANG, KAI-HSIANG |
author_facet |
YANG, KAI-HSIANG LO, WEN-YU 羅文妤 |
author |
LO, WEN-YU 羅文妤 |
spellingShingle |
LO, WEN-YU 羅文妤 The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical |
author_sort |
LO, WEN-YU |
title |
The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical |
title_short |
The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical |
title_full |
The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical |
title_fullStr |
The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical |
title_full_unstemmed |
The Influence of Integrating Experiential Learning Cycle Theory into Game-based Learning on Elementary School Students’ Mathematical |
title_sort |
influence of integrating experiential learning cycle theory into game-based learning on elementary school students’ mathematical |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/8m6wf8 |
work_keys_str_mv |
AT lowenyu theinfluenceofintegratingexperientiallearningcycletheoryintogamebasedlearningonelementaryschoolstudentsmathematical AT luówényú theinfluenceofintegratingexperientiallearningcycletheoryintogamebasedlearningonelementaryschoolstudentsmathematical AT lowenyu jiéhéjīngyànxuéxíquānlǐlùnzhīyóuxìshìxuéxífǎduìshùxuékēxuéxíchéngxiàozhīyǐngxiǎng AT luówényú jiéhéjīngyànxuéxíquānlǐlùnzhīyóuxìshìxuéxífǎduìshùxuékēxuéxíchéngxiàozhīyǐngxiǎng AT lowenyu influenceofintegratingexperientiallearningcycletheoryintogamebasedlearningonelementaryschoolstudentsmathematical AT luówényú influenceofintegratingexperientiallearningcycletheoryintogamebasedlearningonelementaryschoolstudentsmathematical |
_version_ |
1719223402827350016 |