Predictive rendering
Computer graphics has always been concerned with increasing rendering speed. This thesis introduces a new method to reduce the cost of the rendering pipeline. It uses fast, simple transformations to predict scene motion some small number of frames in the future. Scene primitives are grouped into...
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Format: | Others |
Language: | English |
Published: |
2009
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Online Access: | http://hdl.handle.net/2429/4143 |