Predictive rendering

Computer graphics has always been concerned with increasing rendering speed. This thesis introduces a new method to reduce the cost of the rendering pipeline. It uses fast, simple transformations to predict scene motion some small number of frames in the future. Scene primitives are grouped into...

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Bibliographic Details
Main Author: Fearing, Paul
Format: Others
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/4143