Performance of Priority-Based Game Object Scheduling

This paper investigates alternative scheduling for game objects in a game engine by using priority based algorithms and comparing different priority assigning methods. Research concerning commercial game engines, game loops, concurrency and scheduling was performed. Three different scheduling algori...

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Bibliographic Details
Main Authors: Bhat, Nathan, Åsberg, Filip
Format: Others
Language:English
Published: KTH, Skolan för elektroteknik och datavetenskap (EECS) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229411