Situated Play
This thesis addresses computer game play activities from the perspective of embodied and situated cognition. From such a perspective, game play can be divided into the physical handling of the game and the players' understanding of it. Game play can also be described in terms of three different...
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Format: | Others |
Language: | English |
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Linköpings universitet, Institutionen för datavetenskap
2008
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-11400 http://nbn-resolving.de/urn:isbn:9789173939300 |