Dynamic real-time scene voxelization and an application for large scale scenes

This report describes a basic implementation of scene voxelization within the Frostbite engine created by EA Frostbite. The algorithm supports dynamic scenes by voxelizing in real-time using the Graphical Programming Unit. The voxel grid is stored inside a buffer with a binary representation using c...

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Bibliographic Details
Main Author: Valter, Andreas
Format: Others
Language:English
Published: Linköpings universitet, Medie- och Informationsteknik 2015
Subjects:
GPU
ACG
MT
CPU
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-119992