Informing high school students about smart industry using a gamified AR-experience

The purpose of this thesis is to investigate how secondary high school students can be informed about smart industry using Augmented Reality (AR) and gamification together with a physical component. This thesis is a collaboration between Cybercom and the project Smarta Fabriker (Smart Factories). Th...

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Bibliographic Details
Main Author: Orell, Nicolina
Format: Others
Language:English
Published: Malmö universitet, Fakulteten för kultur och samhälle (KS) 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23984