Empirical evidence that proves a serious game is an educationally effective tool for learning computer programming constructs at the computational thinking level

Owing to their easy engagement and motivational nature, games predominantly in young age groups, have been omnipresent in education since ancient times. More recently, computer video games have become widely used, particularly in secondary and tertiary education, as a method of enhancing the underst...

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Bibliographic Details
Main Author: Kazimoglu, Cagin
Other Authors: Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan
Published: University of Greenwich 2013
Subjects:
Online Access:http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616539