Many-Light Real-Time Global Illumination using Sparse Voxel Octree

"Global illumination (GI) rendering simulates the propagation of light through a 3D volume and its interaction with surfaces, dramatically increasing the fidelity of computer generated images. While off-line GI algorithms such as ray tracing and radiosity can generate physically accurate images...

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Bibliographic Details
Main Author: Sun, Che
Other Authors: Robert W. Lindeman, Reader
Format: Others
Published: Digital WPI 2015
Subjects:
Online Access:https://digitalcommons.wpi.edu/etd-theses/1125
https://digitalcommons.wpi.edu/cgi/viewcontent.cgi?article=2124&context=etd-theses